I think this is a valid attempt to change something.

Celebro wrote:
Inda wrote:

Seems like no way to revert it back anymore, so I think this is invalid question.

We could ask some balance change instead.

If possible
/signed

Why not?

Too much change after that, too much work to implement again the "old" balance.

Seems like no way to revert it back anymore, so I think this is invalid question.

We could ask some balance change instead.

If possible
/signed

129

(12 replies, posted in Bugs)

Wait, if the artifact respawn daily, that brings another problem, if you dont want to find that artifact in a day. So lets say you collect some Observer stashes when you have the support from your team to kill them.

So I would say 1 week reset is not a bad solution.
Alos as Ludlow said there is some other possible solutions.

+1 for weekly reset

Jita wrote:
Ville wrote:

The only things left on my soap box complaint chair are:  beta 2 entrances, using existing models in more specialized ways and npc terminal/missions on beta 2s.  And I think that's it.

All things everyone with any sense agrees with

At least move further (basically the opposite side of the island) the entry points pls.

131

(41 replies, posted in Bugs)

DEV Zoom wrote:
Ville wrote:

9.  Various Gamma structures are not working.

Could you be a bit more specific on this one?

Masker tower seems like also not working.

132

(26 replies, posted in General discussion)

Jita wrote:
Inda wrote:

I just keep experiencing some unusual "LAG".

When I just start a prodcution it has a 5 sec delay, or when I just open a Corporation Folder and put something in 5 sec (measured) delay (that used to be 1 sec or so.)

Its getting really annoying lately.

(stock in private storage also have delay, and moving in fodler also.)

Sounds like table lag. Do you have a lot of stuff in your personal items? You should try folders to lessen the amounts. I imagine the way they amend data is not built for the god knows how much stuff some people have in their personal storage - when the data sets get large you often need to either optimise of change the process, at least in SQL anyway.

This changed after "Server move" (what wasnt actually).

133

(26 replies, posted in General discussion)

I just keep experiencing some unusual "LAG".

When I just start a prodcution it has a 5 sec delay, or when I just open a Corporation Folder and put something in 5 sec (measured) delay (that used to be 1 sec or so.)

Its getting really annoying lately.

(stock in private storage also have delay, and moving in fodler also.)

134

(54 replies, posted in Bugs)

Jita wrote:

Don't waste time on something that 4 people in the game give a damn about. Think about new people.

This is not an acceptable, small little bug. Needs to be fixed!

135

(54 replies, posted in Bugs)

+1

136

(38 replies, posted in General discussion)

Ville wrote:

It's sad because I'm one of the "new players" in your Corp.

I just have a bit more than you big_smile

137

(38 replies, posted in General discussion)

Ville wrote:
Inda wrote:
Rovoc wrote:

Sure inda, let me put an indi toon in Ethoes so i can park him in gamma >.>

You guys have enough spy in ETHOS dont need more.

It's Pakaw token grinding for black bots.  Producers trying to get resources to make T4 and *** female drama with new player questions.  Very sad tbh.

Whaa? Its sad? Why?

138

(38 replies, posted in General discussion)

Rovoc wrote:

Sure inda, let me put an indi toon in Ethoes so i can park him in gamma >.>

You guys have enough spy in ETHOS dont need more.

139

(38 replies, posted in General discussion)

Crepitus wrote:
Inda wrote:

I invite you to ETHOS if you are bored or dont know what to do.
You guys are interesting.
I have stuff to do every day, I see like 1 year work still. (And in that timeframe there will be some development for sure.)

You'll have to give specific examples which involve things that your corp can do that no one else already can/does do to try to poach people - especially people getting disenfranchised with the game and development pace themselves.

That is not such a thing.

140

(38 replies, posted in General discussion)

I invite you to ETHOS if you are bored or dont know what to do.
You guys are interesting.
I have stuff to do every day, I see like 1 year work still. (And in that timeframe there will be some development for sure.)

141

(38 replies, posted in General discussion)

I invite you to ETHOS if you are bored or dont know what to do.
You guys are interesting.
I have stuff to do every day, I see like 1 year work still. (And in that timeframe there will be some development for sure.)

https://www.youtube.com/watch?v=v0245xP_HVk

143

(38 replies, posted in General discussion)

I invite you to ETHOS if you are bored or dont know what to do.

You guys are interesting.

I have stuff to do every day, I see like 1 year work still. (And in that timeframe there will be some development for sure.)

144

(41 replies, posted in Bugs)

DEV Zoom wrote:

I'll go over them soon. I know the corp log should have been fixed long ago.

Thx.

145

(41 replies, posted in Bugs)

corp log

auras at gamma

146

(15 replies, posted in Feature discussion and requests)

ADFormer wrote:

Inda said

Well the aliens are the robots, we control them by sparks.
But I am really like your idea, and I proposed that also before.
I would love to see smaller robots, what just a "fauna" here, and they go to plant hide and such a things. It would increase the feelings of Nia. The question is always how hard to make it and how much will it increase the server loads or client loads.
to the OFF topics:
I would love to see what Jita suggested, I also would donate some money to such a projects.

so the same robots humans control remotely are the aliens? i would think there were actual living creatures as the aliens

Yes that is the story here in Perpetuum (afaik).

I could agree about more Gamma,

but first, we need get rid of the few choke points of Alpha 2 to Beta 1.

Ville wrote:

Your part of this problem.  You, Badass, are part of an entire alliance that is the vast majority of the players in the server.  You, badass, get in trouble and you ping the ENTIRE alliance to come fight a few guys.  I know how this works.  I've been there.  There's nothing wrong with friends playing with friends.  There is something wrong when players can hold the entire game world by allying up 95% of its play r base to deny content to the other 5%.  Crepitus can tell you.  You have literally been fight 6 to 8 dudes.  Most of the times it's usually 3 to 4 guys.  By adding npc owned terminals entity's can work on the island that the owner is currently ONLY using to stop others from using.  If we want this game to grow past the 2 sided circle jerk we have to do this.  Or if your content never fighting anyone and just sitting in terminal spinning your boy then keep it the way it is.

Ville now I can't decide you are getting seriouse mate or not. If you start to get serious, pls look back to some time. and also compare what you personally (PHM) have atm ingame, and what you would have if we do the same as your side did.

149

(15 replies, posted in Feature discussion and requests)

ADFormer wrote:

the fact that nian is an alien planet with life according to the trailer "they won't share without a fight" "they" indecating there are aliens right? but where are these aliens it's only robots so insted of having robots roam and be in missions aliens as in biological creatures should be there it's there planet right? so they should be there. so the dead alien after you kill it can be sold for nic and that would be how you would get peaces from fighting because useally you would get what was equiped on the robot or you could say they eat these peases and you get them once they die? so there is my idea hope it comes to a reality in the game.

Well the aliens are the robots, we control them by sparks.

But I am really like your idea, and I proposed that also before.

I would love to see smaller robots, what just a "fauna" here, and they go to plant hide and such a things. It would increase the feelings of Nia. The question is always how hard to make it and how much will it increase the server loads or client loads.

to the OFF topics:
I would love to see what Jita suggested, I also would donate some money to such a projects.

quick read,

nr12 is get a huge plus 1 from me!
the  rest also viable options.

I will react more hopefully later.