1

(29 replies, posted in Guides and Resources)

According to one of the Devs though, standing is not supposed to affect manufacturing cost, though he was going to check and make sure when he said that.

2

(29 replies, posted in Guides and Resources)

I have one rep for ICS (the place I'm in) thats negative, the rest of my reps for ICS are all positive.. most of them 1-2+

3

(29 replies, posted in Guides and Resources)

Those numbers all came from the same 50%ct never used just plugged in to get the quote and canceled

4

(29 replies, posted in Guides and Resources)

Ok, so to attempt to figure out the factory numbers I equipped a character with a 50% ct of a small mining module.  at 0 extensions the module costs 600 titanium in a lvl 1 factory.  I tried it in a level 2 and 3 factory and there was no change.
this is a list of the costs with increasing amounts of extensions.  and the percentage of the previous number each works out to

0    600   
1    588    0.980000
2    577    0.981293
3    566    0.980936
4    555    0.980565
5    544    0.980180
6    533    0.979779
7    522    0.979362
8    513    0.982759
9    504    0.982456
10    496    0.984127
11    488    0.983871
12    480    0.983607
13    472    0.983333
14    465    0.985169
15    458    0.984946
16    451    0.984716

as you can see.. while it starts off as .98 per number it changes.  multiplying each number by .98 will give you the wrong answer many times.. can anybody make sense of this?

5

(29 replies, posted in Guides and Resources)

Hiro Protagonist wrote:

I'm having some difficulty with the numbers on this.. seems to be easy in the small numbers.. I tested out a small miner which normally costs 300 titanium.. CT was 50% so 600 titanium to make after the CT.. if I have 1 point  in my ME skills, it costs 588.. which is 2% less than 600.  but with a character with 14% ME (7 points) the same item costs 522 which should be more like 516.  Im not sure what I'm doing wrong here.
If it were 14% less than the original cost of the item, which kinda makes sense (otherwise you'd be able to get 0 cost with 100%).. it should be something like 550.    I guess its on some kinda infinite curve.. but I dont know how to figure that out.

Hiro


Oh i know, 7 points in me related extensions is 14%.  As i mentioned above.  Even with those numbers im not getting predictable results toward the far end of 30 points in extensions.  26 points for instance is giving me the bonus id expect at 23

6

(29 replies, posted in Guides and Resources)

I'm having some difficulty with the numbers on this.. seems to be easy in the small numbers.. I tested out a small miner which normally costs 300 titanium.. CT was 50% so 600 titanium to make after the CT.. if I have 1 point  in my ME skills, it costs 588.. which is 2% less than 600.  but with a character with 14% ME (7 points) the same item costs 522 which should be more like 516.  Im not sure what I'm doing wrong here.
If it were 14% less than the original cost of the item, which kinda makes sense (otherwise you'd be able to get 0 cost with 100%).. it should be something like 550.    I guess its on some kinda infinite curve.. but I dont know how to figure that out.

Hiro

7

(20 replies, posted in Guides and Resources)

Krupp wrote:

Your numbers are wrong, since ore per cycle is not volume based. Get an unskilled agent out in an arkhe and mine 1 cycle of each ore, instead of relying on volume and feeding wrong information.


Nice, you come into this guys post thats clearly worked hard to get these numbers, tell him he's wrong, and yet give no answer yourself.  Cite some evidence of why you think that it is not based on volume instead of just slamming his work for no reason.  Explain where this magical mining number you're coming up with comes from and I might pay attention to it.
  Everything I've noticed in this game points to a volume based extraction.. I'm usually mining for the same amount of time to fill up my holds (with 2 exceptions which is why he might be right on the glitch)

8

(2 replies, posted in Q & A)

Recognizer wrote:

the beta forum archive wink

Care to throw a link? I've searched there and I've only found speculations, no hard rules or equations.

9

(2 replies, posted in Q & A)

I'm about halfway done with an excel production sheet on the guides section.. I need some numbers I was wondering if anyone had them. 

Basically I want to know all the factors that affect final effeciency on a production run, and how they work together.  so.. extensions, CT level, and factory level.  are they all direct percentages? do they add or multiply?  I'm hoping someone has the answers already so I dont have to spend EP to figure it out

10

(29 replies, posted in Guides and Resources)

Nipa wrote:

Material efficiency works linearly on cost (which allows to compute easily the resources used by multiple successive production cycles), but that's the easy part.

The real question is how factory parameters (efficiency and relation) work on the cost (assuming extensions only affect the formers parameters).

Also how the producing cost (in NIC) is computed would be a good question. At least it's not directly proportional to the number of material used, maybe there is a weight to apply to each material, or maybe it's hard coded for each item (which I doubt).

I guess we need more data here.

Ahh good someone else sees my problems.  I was hoping within a day of posting this thing someone would come forward and call me an idiot for not understanding how that works and give me the answer, but alas it has been more than a day and no such troll has come forward. 

  If anyone totally understands every factor that goes into making the final Material effeciency number, let me know please, I will put it in and call it Hiro and (your name)'s ore calculator, and it will be way more useful. 

   If you dont understand that, but know a little (more than just the ME on the CT) post it here and I'll try to incorporate it.  Otherwise I'm going to have to put points into industry to figure it all out, being a combat character that will make me unhappy. 

  As it stands right now, the easiest way to make this thing accurate, is to make a cheap CT yourself in game, see how much it costs, then adjust the factory effeciency on my sheet until the numbers match up.  After that you can assume that number is spot on correct for any CT you have of the same effeciency rating.  I'm not sure if you can just say a 5% more effecient CT is going to be 5% more effecient mineral wise after that though... I think the extensions modify the CT effeciency by a percentage, as I think does the factory effeciency. 

Ideally, I want this to eventually allow you to put in your relevant extension levels along with your CT effeciency, and then it will produce the exact same numbers you get in game (probably a line for each level of factory).  Along with how much extra you are going to need for less effecient future runs.
   
At any rate, you are correct I need more data.

11

(29 replies, posted in Guides and Resources)

Neoxx wrote:

Higher tier items are not based on multipliers.  You need the lower tier item to produce it and you basically "upgrade" that item with few materials.

Its a good start though.

Actually the formula for making a tier 2 item, is the tier 1 item + the same resources used to make the tier 1 item (plus fragments if its a proto)... this sheet does not cover fragments, figure those are easy enough or someone else can put them in.  otherwise its exact, so multiples can be used to determine ore requirements/resource requirements.
obviously if your CT's are different quality you're gonna get different numbers, but that falls under the factory efficiency bit that I'm not quite sure how to approach yet, but chug your worst efficiency in there and you should not be off by tons.

12

(29 replies, posted in Guides and Resources)

This is an open office excel document I wrote, it contains a list of every basic item, its mineral costs, and with some numbers (like your refining ratios) from your character or corp it will tell you how much of each type of ore you need to mine to manufacture whatever you tell it you want.  It took all day to make so I figured I'd spare the rest of you doing it again.
  Tier items just cost a multiplier of the base, so its got a column you can put the tier in if you want to make the higher level items.
  I don't quite know all the factory calculations, so if someone wants to make it more than my factory efficiency box, please change it and send it to me, I'll replace the current one with it and credit you.  If not I'll probably get around to it eventually. 
Anyone's free to use it, just don't change it a little and slap your name on it and say you did it or you'll get a mean letter from me.

*Edit: Cleaned up the spreadsheet a little, made it a little easier to use.  Also added a section for needed amounts of each rescource in addition to needed ore to make things easier on the refiners.

*Edit: found an error on the titan column, should be accurate now

*Edit: Moved to Google Docs, Best to download it first so you can edit it, not to useful otherwise.

https://spreadsheets.google.com/ccc?key … y=COrBsuAG

Hiro

13

(8 replies, posted in Recruitment forum)

Arrogant Bastard wrote:
Hiro Protagonist wrote:

The Inglorius Basterds are recruiting.   We're here to blow things up, not so much to tinker with fancy contraptions.  We realize that sometimes unfortunately you gotta dig holes and build giant robots of doom when making war.. but we try to do as little of that part as possible.  Speak to Hiro Protagonist if you think you might be a Basterd.


Actually I am an arrogant bastard, but why is there always that one person who copies guild / Corp names from movie titles.  Such an immersion killer.

LOL, guess I know what corp to find a bunch of RPers in. But don't worry we're forming up with someone else so we wont be breaking your fourth wall.

And stop stealing names from beer bottles.

14

(8 replies, posted in Recruitment forum)

The Inglorius Basterds are recruiting.   We're here to blow things up, not so much to tinker with fancy contraptions.  We realize that sometimes unfortunately you gotta dig holes and build giant robots of doom when making war.. but we try to do as little of that part as possible.  Speak to Hiro Protagonist if you think you might be a Basterd.