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Perpetuum Forums → Posts by ANT
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Posts found: 11
1 2010-12-31 00:44:12
Re: DEVS I found a solution to your Internet problems. (62 replies, posted in General discussion)
2 2010-12-29 17:14:24
Re: How do we get to 1,000,000 months subscribed within 3 months? ANSWER (26 replies, posted in General discussion)
Good idea, accept I'd think the iPhone version would be much harder to pull off with the limited hud space/screen size ratio.
It is, it is.
But it's worth it in the end - Remember iPod touches are included there too.
It won't be as great but compare Dungeon Defenders,
they pull it off decently on the iPhone and brilliant on the iPad.
3 2010-12-29 17:11:29
Re: Dueling (13 replies, posted in Feature discussion and requests)
Try this epic skill "Communication" where you stop firing at 25% and.. zOmg.. Don't lose anything.
Dueling is in-game
L2P.
4 2010-12-29 17:05:58
Re: How to reduce network latency if you play far from Hungary (17 replies, posted in Guides and Resources)
Might want to edit the topic...
Uhmericans gonna read it "Far from U.S" and go "Oh not me then"
5 2010-12-29 17:02:38
Re: Its a very Perpetuum Christmas (13 replies, posted in General discussion)
So a new years background with exploding bots?
6 2010-12-29 17:01:43
Re: Thanks DEV's! (3 replies, posted in General discussion)
How I love the bait and switch threads....
"THANK YOU! Now can I have this...?"
7 2010-12-29 16:59:57
Re: How do we get to 1,000,000 months subscribed within 3 months? ANSWER (26 replies, posted in General discussion)
While it's very much viable a few things:
1: GFX - iOS has access to Unreal 3 Engine, nuff said.
2: iPhone - Always before iPad. Numbers aren't even comparable.
3: I'd pay twice for all my accounts to get it on my iPad
4: Who's paying for the porting? (Hint: If someone does port it, you can most likely expect to get hired on the spot)
8 2010-12-22 21:25:15
Re: Beta islands should have no safe area. (55 replies, posted in Feature discussion and requests)
Why not remove zone and give a timer that breaks on movement?
"Oh put they'll just pop in and out"
Not if there's a zone based cooldown to get the timer
9 2010-12-22 17:35:34
Re: ANT ponders PO (pt 1: Strutting your stuff) (23 replies, posted in General discussion)
Actually I just use my job as trollbait and to keep the thread bumped.
Thanks for the help on that note.
10 2010-12-21 23:33:35
Re: ANT ponders PO (pt 1: Strutting your stuff) (23 replies, posted in General discussion)
What's important to note here is the these replies are from Actual players.
The newbies are far less optimistic.
And yes. The game is low budget.
The problem is that it shows early. And it shouldn't.
Keep in mind that the Majority of games today is mostly shiny gfx with shallow content (I'm looking at you FPS genre.) and kids these days will more often than not. Sadly. Ask "does it look good?" before "Is it fun".
While sad, also reality.
11 2010-12-21 22:41:11
Topic: ANT ponders PO (pt 1: Strutting your stuff) (23 replies, posted in General discussion)
Hi all,
I'm ANT and I make a living as a designer and CM.
I used to play EvE, but space was too slow.
PO however hit right home for me.
As I love and play the game I also can't help but be bothered by those pesky things my profession makes me notice and be aware of the implications...
Avatars:
This is the single biggest issue PO has at the moment.
No I'm not kidding. Bugs, design, pop, all less important.
See the key to selling a product is the sell the package instead.
People would buy turds if it came in gold wrapping.
Avatars in PO are.. Well it's horrid, we all know it.
And should you log *where* most new accounts log out never to return, I can assure you it's in that part of the creation.
I sincerely hope this is THE biggest priority to fix right now. As a rough estimate says you're losing 10-25% of new players because of it.
Mechs:
PO will Never get rid of the 'EvE copy' label, we all know that.
Not a bad thing, it doesn't hurt the brand.
However, when people compare, they compare what they see.
And it was the first thing after the avatars that struck me too.
I don't see it when playing now, it doesn't bother me, but new players do:
Mechs are Very low res. And compared to EvE? Well it's not even a discussion.
The rest:
While the UI is doable, the tutorials aren't horrid, the stats are...
When creating your char, when adding extensions, when looking at it.
There's far too little info and far too much data, causing far too much "???" among new players (Hell you're implementing a EP reset....)
This together with the in-game HELP search needs some urgent attention as well,
as the information a game gives a user defines what the user thinks is the DEVs interest in the user.
Simply put: Haphazard information says haphazard job done and haphazard developers.
True or not, that IS the message it sends.
Further the crash in the launcher (C++) goes to set up a picture for the new user.
Having played PO for a while now, these things are really bothering me.
Because they give a false impression of PO.
That it's ugly. Low budget. And not very thought through.
I just hope these details will be sorted very soon, as it is now a month after launch and your main priority should be growth. Money makes the world go round.
And I want PO to be great. Which is why I bothered to make this post,
because small holes can sink ships, and I really like this boat. Please keep it afloat?
Posts found: 11
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