Good points ... when I first read about the game, I thought ... Eve meets Mechwarrior, I have waited years this ... when I final logged in ... it was Eve meets Mechwarrior meets Anarchy Online. A new game that looked very old, I was a bit disappointed. Then I played and had FPS issues and was even more disappointed. It was AO with all of the graphics turned down. My machine, while not a gaming machine (Dell T7400), should be more than able to handle this game. sad

2

(43 replies, posted in Balancing)

I got camped out six or seven times in the last day. Can't compete with guys that can target large numbers quickly. I have my extensions up as high as EP will allow for targeting, but they are not high enough.

I've had enough for now. Only a few locations where I can grinding my standing and they are camped.

Seen this before in the really early days of Eve. The mission areas were static. They would get camped. That is how deadspace missions came into being. No sure how P is going to fix this.

This problem is not temporary, it is a result of game design. Limited resource shared by those who wish to grind NIC and those that need to grind standing. Are there many spawn points that don't have missions associated with them?

3

(15 replies, posted in General discussion)

Yep, I got caught in this one. Actually, opened five accounts to see my options and to try things out. No big dent in my budget.

This is why the resub rates for months two and three will be interesting. At most, one of my 5 will be resubed. P turns into grinding really fast. I can run one of the two seek and destroys  or the group of 4 geologies ... over and over and over to up my relationship numbers. It becomes SSDD very quickly. Worst of all, it is not particularly engaging or entertaining.

My prediction:

Drop off in resubscription in months 2 and 3, leading to a WTF moment.

5

(25 replies, posted in General discussion)

When you log off your robot is sent to your default terminal/outpost, I like that. lol

Our it could just warp out a couple of AU when you log out and warp back in when you log in.

Login ambush is not a new tactic. Its an old lame tactic. It is a tactic that relies on out-of-game team play, Vent perhaps.

Adding stealth to allow ambush would be an intresting ingame feature.

6

(25 replies, posted in General discussion)

Metagaming for the win.

7

(90 replies, posted in General discussion)

Senior Numbersauce ... that made me laugh. I just might have to roll a character with that name.

8

(90 replies, posted in General discussion)

It is more like 14% live in the equivalent of Beta.

Most recent population distribution numbers for Eve:

Empire.............86.51% ... Alpha (for the most part)
Null Security.....11.07% ... Beta
Wormhole..........2.42% ... Beta   (sort of ... not sure if there is an equivalent)

(page 13 ... 2010 Q3 QEN)

9

(90 replies, posted in General discussion)

Vorgrim Scout wrote:

No safezones with some sort of outlaw system with really heavy handed police effectively locking known alpha pkers from the zone would be cool. Kill, but face the consequences of being forever banished. (or atleast making it such a rep grind as to make it a really big deal).

Doesn't Eve work like that, or something similar?

You have to be really bad yarr for a while to get your security status that low in Eve. You can also work it back up. As with most games, you can use a alt to go to place you can't and bring stuff back to you.

10

(90 replies, posted in General discussion)

That would be why it was in quotes. My point being, "wussies" are essential to the game.

It always seems, that to be a 'true hard core PVPer' you must enjoy collecting carebear tears (an attitude I personally find disturbing). I know there are many types of PVP. This was a reaction to the "wussies" comment.

The numbers we an example. Not base on real data. I took the 500 from the people playing at the time. That number can't support a game. Attract the "wussies" who like complex mentally stimulating games and you stand a chance.

The Eve numbers I use are real numbers. They are based on the Q3 QEN from Dr. E.

11

(90 replies, posted in General discussion)

Personally the number of islands or player controlled structures are less import than the games stability and a solid economic base. If one or two alliance control the ability to manufacture Mechs and Heavy Mechs, the game will be head on the wrong trajectory.  The industrialist need some time and sufficient resources to build a base for everyone. Or, NPC should sell quantities of everything.

Wussies ... 500 hard core PVP * $10/month = $5,000 = dead game
                10,000 wussies + 500 hard core PVP * 10/month = $105,000 = a brighter future

12

(90 replies, posted in General discussion)

At launch there should have been no Beta islands and a much larger number of Alpha islands with sufficient resource to build anything in game. The virtual world is to young to have people claiming chunks of it yet. Once the economy is full go and there are enough goods in production, then it should have expanded out into Beta islands.

13

(133 replies, posted in General discussion)

SSDD -- Over 80% of Eve's active subscriptions are hi-sec 'Carebears', not null sec hard core PVP accounts. Not my facts, CCP's