New players can't complete this achievement as the relevant mechanic has been removed. Had this come up on on the help channel.

127

(26 replies, posted in Balancing)

purchace only spark - Solaris ST1 "Yuge" +5% cpu +5% reactor

corresponding NIC unlocked spark - Syn-tec GenII/EvR "Inlflex" +2% cpu +2% reactor

It is kinda straightforward that the "pay only" option is strictly better. The other spark isn't so super straigth forward.

purchace only spark - Matsuda Suchimu Type-S +5% weapon dmg +10 signal masking

best non-purchase weapon damage spark - A-series AC1 "gladius" +2% weapon dmg +1% accu capacity
best non-purchase signal masking spark - Syntec GenII/ScX "Egos" +5 signal masking +5 signal detection

While I don't know whether this is something to complain it does seem that those sparks as sparks exist in a tier of their own.

128

(5 replies, posted in Events)

Results of the 2nd Arkhe Tournament

Jasdemi: 4

Honorable mentions: mosquito, rileys, Indalina, Inda

The winner chose to forward their prizes towards the next prize pool

As side deals of players placing bounties on their own heads 11 million NIC uncollected bounties and 1 million NIC of collected bounties was contributed to the next prize pool.

I want to be able to fire mereology probes to get a forecast on how cloudy its going to be in the future.

As I understand weather doesn't have any gaeplay effect at the moment. For a while I thought that I might suggest something relating to plant growth. However on reflection it didn't seem super interesting.

However there are no missioning options for gamma. Would it be cool if you could collect and sell mereology data? Maybe it could be used to fight terraforming erosion?

130

(5 replies, posted in Events)

For PR points and to get people accustomed to PvP Shadow of the Lotus is holding Arkhe Tournaments.

Announced on the general chat, the event lasts for 1 hour. During the event, in the event location each player that is killed by arkhes nets 300 000 NIC for the killer(s) (distributed).

The agent with most kills wins an additional grand prize (to be decided on indivudal instance basis). There are no equipment or alliance requirements on the killer or victim bots.

Stay tuned in the bat-channel for more bat-events.

131

(21 replies, posted in Feature discussion and requests)

Would it provide an essential upgrade to user experience?

132

(1 replies, posted in Feature discussion and requests)

If you want to pay me to keep supply orders up do contact me.

However having supplky orders that are never collected suck pretty hard. Demand orders also deliquify you. LIquidity won't be a free good. The question is what are people willing to pay for it?

133

(8 replies, posted in Feature discussion and requests)

Plasma bombs are pretyty abysmal. Even if it was a interference module that shot triggered bombs it could be way too nerfed to be of real use. Its easy to use more NIC taking down a group of turrets than their ingredients and production cost.

That said the plasma bomb has an AWESOME animation. It would be good if its usabi lity would match anywhere near its esthetics.

134

(2 replies, posted in Bugs)

This clarified the confusion

http://www.perpetuum-online.com/Help:Si … nd_masking

The text even acknowledges that the stats are hard to read correctly. There is a need to add an asterisk or something to inform that addional factors need to be considered.

135

(4 replies, posted in Bugs)

well its scattered enough that it doesn't really form any good description profile. It seems to happen more when I do some sort of action like open map, enter terminal. But then it happens also when just being idle on the field or just sitting inside terminal.

It is so that I have not had it crash "in a nice way" almost ever, enough so that I don't have a mental image how that would look like. So maybe I have in addition to something making crashes happen a bug of the game not crashing correctly?

Another possibly even "further" type of islands. Have islands that have to be essentially terraformed up from the water level and constantly kept up. Resources like ore and plants would only grow if the terrain was large and varied enough.

If you want to buy arkhes post demand orders.

Battling game instability I have been referred a lot on to let a crash uploader to do its job so the devs know what they can try to fix. Sometimes when the game becomes unresponcive the main cocern is to reestablish the control to the agent (ie reconnect). However it seems that even when I let it crash "slowly" in a terribly controled way.

So what player behaviours can mess up the functionality of uploading crashes? Can I somehow check which crashes have been succesfully uploaded or not?

There are 2 big ways that perpetuum crashes for me. One is screen becoming totally unresponcive (freeze) and then turning a ligther shade as a pop-up window with "Perpetuum is not responding. Windows is checking whether the problem can be recovered from" with an indefinite progress bar and a cancel button. Soon this turns into "The program was stopped by an error" with "close program" button. Is this a controlled way of crashing or would the uploader itself crashing look also like this?

The second is having a "Visual C++ error" with "ok" which when pressed makes the program disappear and if not pressed in a midish amount of time leadds to before mentioned traditional crash.

I tried to look throught my firewall settings on whether I have blocked something relevant but nothing that would ring a bell hit my eye.

139

(5 replies, posted in Feature discussion and requests)

The balancing on the plasma bomb could also be looked at. I remember that even when thinking of very niche things to do it doesn't perform anything well. In particular it isn't even a good way to turn NIC into building damage. Upping the aoe, damage or seriously cheaping the cost should be considered.

140

(15 replies, posted in Feature discussion and requests)

I can confirm that I assumed that same named drops would drop the same no matter where they are found. Another way to enforce this instaed of changing the drops would be to rename them.

141

(2 replies, posted in Services and Discussion)

The removal of sparks has incited Nian telelines to resume ports with a free celebratory campaign. Come experience the speed with us!

142

(1 replies, posted in General discussion)

Post demand orders pls

The new system is signifcantly easier on nerves and saves time. It did seem super easy mode at first but if the challenge was fake diffculty in the first place it shoudln't be reintroduced even if the harder needs tobe ramped up.

144

(0 replies, posted in Bugs)

These types of crashes happen randomly but atleast they used to happen especially when docking and undocking.

The communication have had I regarding these has been pretty much "not raised by our code, so can't fix by altering our code"

However these crashes have altered their character somewhat. When the pop-up window appears one can actually ignore it for a while and the game works a little while even thought its complaining. However within 30s-3min the game does eventually crash. As the game seems to be pretty fine without that component it might be isolable or able to be restarted separately and transparently.

145

(12 replies, posted in Feature discussion and requests)

Credits could be used for ep boosts. Depedning on what is a marketing strategy for credits this migth or migth not be what one wants (goig from 0 to 2400 vs goign from 1000 to 2400)

1) Pilot control is essential
2) above 5 eats EP a ton
3) its easy to miss 2) if one isn't paying careful attention to numbers
4) Pilot control is of high complexity

So its easy to spend EP so that pilot control is locked out fast.

I think an extensions display should be somehow proportional to its complexity. Missing out or using EP on a high complexity skill should feel graver.

I do have misgiving in that when I made a concious ep commitment to marketing skills I thoguth I was making a bigger choice than I was doing. Everyone and their mother can basically be good in tax evasion. I am almost inclined to ask marketing skill complexity to be ramped up so that I am a more exclusive breed.

Sometimes when I crash reconnecting takes quite a while. The game manages to take me to my charcter selection. Could it be possible to explicitly say to the game to cut my other connections and treat this new connection as my main one?

Or when my previous game instance has not yet timedout the charcter login takes a big while (the logout button goes "disabled transparent") ending up failing with the second login attempt succeeding. Sometimes when I ma minig the disconnection doesn't produce any hickups. But if am suspectible to be in routes of red roamings spawns it reconnection time is quite critical.

147

(76 replies, posted in News and information)

Tried to go from Shindalar to Hokk. Game was long with black screen, no responce or crash. Eventually closed game and now it gives me "server error" when I try to select my main agent.

Private Transport Assignment are not used terribly much and I suspect I might be about the only player that frequently uses them.

What they supposedly give is convenience at the expense of NIC but I have found that sometimes I choose to haul stuff myself just to avoid the paper work of setting the assingments up. There are certain things that I wish were more easy to set up. They all have to do with me having the idea of what I want transported at what terms but actually getting that thought transmitted to the game is unwieldy.

One of the needs is to avoid large packet size. A battle bot might have unused 5u when it transitions on a natural business form alpha2 to alpha2. It obviously can't accept a 100u assigment. So instead of doing 1 100u assigment you could do 25 5u assigments. However this is the difference of doing 25 dialogs instead of 1. Atleast when the thing to be transported is homogenous it would be handy to just have a "quantity of assigments" in the same way one can purchase multiple copies of the same item from one dialog box.

Another one would be to allow "create transport assigment" in the context menu when multiple transport boxes are selected. Each would be posted with identical but separate contract details (ie same destination, same collateral) all spesified with the same dialog box.

It would also be handy if you could tell a 100u stack of resource to split itself evenly into these 10 boxes. What you can now do it is to tell it to split into 10 equisizeable stacks but you still have to move each stack to its container. I could also see that for example when moving broken equipment I would just want the "stuff" to split itself into containers. If I later care what transports in what box I could later switch particualr bits to other boxes (such as check that the average value is not disproportional to the intended collateral).

Also alledgelly sparks might be removed. One big thing I use sparks for is to have my person be present to post assigment orders. Could this requirement to be physically present be lifted or be circumvented via extensions? I don't think this is the main downside sparks cause so I think an alternative to retain atleast the level of usabiliyt currently offered when it comes to transport assigments should remain. One other important factor is that you can not load transport assigmment containers remotely, there is also a phyiscal presence requirement. Having resources under your name in a far away terminal but being able to summon them to be nearer without entering said far of terminal would I think be a thing that would make sense for transport assigments. The person that actually transports the goods would have to be able to physically enter the proximity of the goods but the summoner need not. With sparks doing transport assigments between posts where you have sparks in both start and end is not really big trouble. But if comparable mechanism is not provided when sparks are taken away, kililng sparks can kill logistics with it.

149

(44 replies, posted in Feature discussion and requests)

Depending on how frequently it woudl update this would form another intel channel. Also there is a signifcant amount of players where multiple accounts online still means just 1 player playing.  The representation would not be guaranteed to be more accurate.

Alternative suggestion: allow anon spectating in general chat where your identity is not shown.

The NIC cost should not be fixed but increased demand for the spots should drive them up.