26

(11 replies, posted in Bugs)

DEV Zoom wrote:

Hotfix is live.

Thanks.

27

(11 replies, posted in Bugs)

DEV Zoom wrote:

It points to two different fields and the one to the north is the closer one when scanning from the eastern part. Neither of them are in the water.

The other field in the north was detected in Nov-24, at the coordinates 1251,1285, and from my last scan coordinates in the picture (800,1740) the north field is 6450 meters away, Hillmanoc teleport (502,1527) is 3670 meters from the last scan point.

Tell me more about closest distance!.

http://i.imgur.com/sj8snM5.png

...and YOU ARE WRONG!, the CLOSER ONE when scanning from the eastern part is another field in the mid-south at 4700 meters from the last scan point.

28

(11 replies, posted in Bugs)

DEV Zoom wrote:

It would be really helpful if you could tell the type of the mineral (I was able to figure out the island).

Epriton in Domhalarn. In the south-west of the island.

(i was thinking you have tools to see where the fields are).

Do you need the nearby coordinates?, i have not problem giving the nearby coordinates too.

29

(11 replies, posted in Bugs)

http://i.imgur.com/Xo9E9lt.jpg

If the DEV's had released the new Ictus parameters and bonus 6 or 3 months ago (perhaps two months ago) I had not spent EPs in "Convergent Electrostatic" and "Improved Energy Neutralization" extensions.

31

(1 replies, posted in Bugs)

You have to wait before deploying again. Available: 2215-11-12 19:49:16
... but game time was 19:50:13

32

(32 replies, posted in Feature discussion and requests)

Smokeyii wrote:

I don't know... I for one think the auto-pilot has been negatively affected by this, as the routes are constantly changing as soon as trees come into view (yes I have max draw distance). Couple this with the fact that your robot is faster and it leads to dead ends where the AP breaks.

1++

33

(62 replies, posted in Balancing)

Burial wrote:
Ville wrote:

Waiting SUCKS.

What you still doing here then? big_smile

for sure, not waiting for enemys left the game.

34

(62 replies, posted in Balancing)

Ville wrote:

...Waiting SUCKS...

35

(3 replies, posted in Bugs)

Darker7 wrote:

The game freezes when I click on specific i-informationbuttons. I encountered that so far on charactercreation and on landmarks but not on items so far. It happens that way that I click an i then the informationwindow appears (plain) and the cursor changes to loadingsymbol then the game freezes and I have to restart. :Ü
Edit: Specification: It occurs when the inftotext I want to see has to be downloaded.

Ville wrote:

yeah same, should click on Colony Management and wait your client go full ***.

The game freezes to me only walking, the forests don't regen byself, they need my presence to regenerate.

36

(3 replies, posted in Bugs)

Heyterlo wrote:

while on auto route, my bot traveled through a wall aproximately in the location of 332,1739 on hershfield.

Same at:
- Tellesis 945,1224
- Domhalarn 361,986

37

(8 replies, posted in General discussion)

^^ perhaps the name from my third account.

"Rubberband Back" is another option.

38

(8 replies, posted in Bugs)

Tracing 'game-live.perpetuum-online.com'...
1. 192.168.1.1 - 0 ms - 11013
2. 0.0.0.0 - 0 ms - 11010
3. 10.1.236.165 - 33 ms - 11013
4. 10.1.230.29 - 30 ms - 11013
5. 10.1.230.42 - 136 ms - 11013
6. 10.1.230.62 - 113 ms - 11013
7. 195.22.199.146 - 99 ms - 11013
8. 154.54.11.37 - 89 ms - 11013
9. 154.54.24.233 - 1072 ms - 11013
10. 154.54.24.197 - 968 ms - 11013
11. 154.54.31.98 - 141 ms - 11013
12. 154.54.31.126 - 124 ms - 11013
13. 154.54.30.170 - 1253 ms - 11013
14. 154.54.36.58 - 280 ms - 11013
15. 130.117.50.250 - 1175 ms - 11013
16. 149.6.60.2 - 238 ms - 11013
17. 95.172.78.35 - 240 ms - 11013
18. 95.172.78.170 - 1011 ms - 11013
19. 72.26.219.246 - 171 ms - 0
Statistics sent.

*** All done!.

39

(36 replies, posted in News and information)

http://www.perpetuum-online.com/Changelog:2014-09-17

Robots and modules: Change: Increased the signal detection of transport robots.

You forget the Sequer Mk2.

40

(62 replies, posted in Testing server)

Burial wrote:

Upgraded highways and teleport network along with teleport beacons is enough for comfortable movement.

41

(78 replies, posted in General discussion)

Ville wrote:

...And there is something VERY surprising you will notice different.  The names in General chat.  EVERY day I see atleast a handful of new names...

Crepitus wrote:

...I also agree with the meandering Gwyndor post about how getting new players isn't as hard as keeping them logging in...

42

(74 replies, posted in General discussion)

Annihilator wrote:

... the stability of an oupost. since you have so many of them, and they nearly never cycle to be open at the same time -> you can focus all your effort on the one that is going ...

You're wrong, more than one SAP in the same/different islands occurs at the same time.

43

(2 replies, posted in Bugs)

Delivery to the following recipient failed permanently:

     crash@perpetuum-online.com

Technical details of permanent failure:
Google tried to deliver your message, but it was rejected by the server for the recipient domain perpetuum-online.com by mail.perpetuum-online.com. [72.26.219.242].

The error that the other server returned was:
552 5.3.4 Message size exceeds fixed limit

44

(3 replies, posted in Bugs)

Timbob102 wrote:

I have noticed that the T2 launchers are not applying the buffs from extensions related to them as well as gear equipped for increasing damage and range.

Strip or unfit your robot and then refit.

45

(29 replies, posted in Bugs)

In the console, the game is printing continuosly scrolling lines saying:
[19:26:40.679][t3d] Path found!
[19:26:40.714][t3d] Path found!
[19:26:40.740][t3d] Path found!
...

That say me that i'm activating like 100 autopilots at the same time.

Smell like a thread/stack problem in your C++.

Driving manually to terminal and docking, the only problem is i need to wait 1 or 2 minutes (50.000 ms lag).

The latest messages are:
[20:02:55.553][t3d] Path found!
[20:04:06.272][t3d] Pathing fail at 24!
[20:04:06.272][t3d] Adding 3 new nodes to path

46

(29 replies, posted in Bugs)

One client 57.963 ms and grow to 100.000+ ms, and the other client 265 ms. I think your hosting routers have a problem.
-----
Tracing 'game-live.perpetuum-online.com'...
1. 192.168.1.1 - 3 ms - 11013
2. 0.0.0.0 - 0 ms - 11010
3. 10.1.236.173 - 47 ms - 11013
4. 10.1.230.85 - 36 ms - 11013
5. 10.1.230.42 - 72 ms - 11013
6. 10.1.230.62 - 128 ms - 11013
7. 0.0.0.0 - 246 ms - 11010
8. 0.0.0.0 - 131 ms - 11010
9. 129.250.2.110 - 147 ms - 11013
10. 0.0.0.0 - 95 ms - 11010
11. 129.250.2.145 - 93 ms - 11013
12. 129.250.2.159 - 1176 ms - 11013
13. 81.20.69.230 - 217 ms - 11013
14. 95.172.78.66 - 277 ms - 11013
15. 95.172.88.206 - 198 ms - 11013
16. 173.231.161.117 - 1406 ms - 11013
17. 72.26.219.246 - 1165 ms - 0
Statistics sent.

*** All done!.

And one client cant dock by "error_PlayerNotFound", and the other client can dock and undock without problems.

47

(29 replies, posted in Bugs)

DEV Zoom wrote:

You're aware that the servers are not in Hungary anymore, right? smile

I can't find a real Looking Glass server at The Netherlands.

A time stamp in your traceroute results (in game) can help?

48

(29 replies, posted in Bugs)

Ville wrote:

Just cause you can look at porn fine doesn't discount the fact that

Pr0n use HTTP, Perp not.

My packets go slow (demob neutral) when reach Perp server.

49

(29 replies, posted in Bugs)

DEV Zoom wrote:

It seems to be some pretty stupid routing error.

^^ + 1

http://www.traceroute.org/#Hungary

From http://diag.vh.hbone.hu/mtr/ (Hungary)

/********* Traceroute
traceroute to 72.26.219.246 (72.26.219.246), 30 hops max, 40 byte packets
1 vl891.sw.b2.vh.hbone.hu (193.225.14.253) 0.375 ms 0.390 ms 0.428 ms
2 tg0-2-0-1.rtr2.vh.hbone.hu (195.111.107.6) 0.743 ms 0.758 ms 0.798 ms
3 be1.rtr1.vh.hbone.hu (195.111.96.56) 1.022 ms 0.671 ms 0.732 ms
4 bpt-b4-link.telia.net (213.248.79.185) 38.838 ms 38.835 ms 38.630 ms
5 win-bb2-link.telia.net (80.91.253.250) 7.419 ms 7.476 ms 7.470 ms
6 hbg-bb4-link.telia.net (62.115.136.28) 27.018 ms hbg-bb4-link.telia.net (80.91.246.26) 26.139 ms hbg-bb4-link.telia.net (213.155.133.44) 26.163 ms
7 adm-bb4-link.telia.net (80.91.246.204) 33.091 ms adm-bb4-link.telia.net (80.91.245.56) 33.216 ms adm-bb4-link.telia.net (213.155.136.150) 33.236 ms
8 adm-b4-link.telia.net (213.155.137.185) 34.896 ms adm-b4-link.telia.net (213.155.134.167) 33.229 ms adm-b4-link.telia.net (213.155.137.185) 34.861 ms
9 internap-ic-155294-adm-b4.c.telia.net (80.239.161.58) 30.705 ms 30.721 ms 30.711 ms
10 border1.tge7-1-bbnet1.ams004.pnap.net (95.172.78.34) 30.272 ms 30.268 ms border1.tge8-1-bbnet2.ams004.pnap.net (95.172.78.66) 30.326 ms
11 95.172.88.206 (95.172.88.206) 35.711 ms 30.361 ms 30.218 ms
12 0.te3-1.tsr1.ams2.nl.voxel.net (173.231.161.117) 41.453 ms 41.538 ms 41.612 ms
13 * * *
14 * * *
15 * * *
16 * * *
17 * * *
18 * * *
19 * * *
20 * * *
21 * * *
22 * * *
23 * * *
24 * * *
25 * * *
26 * * *
27 * * *
28 * * *

/********** MTR
HOST: diag Loss% Snt Last Avg Best Wrst StDev
1. vl891.sw.b2.vh.hbone.hu 0.0% 1 0.3 0.3 0.3 0.3 0.0
2. tg0-2-0-1.rtr2.vh.hbone.hu 0.0% 1 0.6 0.6 0.6 0.6 0.0
3. be1.rtr1.vh.hbone.hu 0.0% 1 1.0 1.0 1.0 1.0 0.0
4. bpt-b4-link.telia.net 0.0% 1 0.3 0.3 0.3 0.3 0.0
5. win-bb2-link.telia.net 0.0% 1 7.3 7.3 7.3 7.3 0.0
6. hbg-bb4-link.telia.net 0.0% 1 26.7 26.7 26.7 26.7 0.0
7. adm-bb4-link.telia.net 0.0% 1 34.3 34.3 34.3 34.3 0.0
8. adm-b4-link.telia.net 0.0% 1 34.3 34.3 34.3 34.3 0.0
9. internap-ic-155294-adm-b4.c. 0.0% 1 30.7 30.7 30.7 30.7 0.0
10. border1.tge7-1-bbnet1.ams004 0.0% 1 30.4 30.4 30.4 30.4 0.0
11. 95.172.88.206 0.0% 1 38.3 38.3 38.3 38.3 0.0
12. 0.te3-1.tsr1.ams2.nl.voxel.n 0.0% 1 33.9 33.9 33.9 33.9 0.0
13. relay.perpetuum-online.com 0.0% 1 30.6 30.6 30.6 30.6 0.0

50

(29 replies, posted in Bugs)

-----
Tracerouting 1 servers...

-----
Tracing 'game-live.perpetuum-online.com'...
1. 192.168.1.1 - 0 ms - 11013
2. 0.0.0.0 - 0 ms - 11010
3. 10.1.236.173 - 29 ms - 11013
4. 10.1.230.85 - 25 ms - 11013
5. 10.1.230.42 - 49 ms - 11013
6. 10.1.230.62 - 36 ms - 11013
7. 0.0.0.0 - 323 ms - 11010
8. 195.22.199.29 - 98 ms - 11013
9. 129.250.2.110 - 75 ms - 11013
10. 0.0.0.0 - 92 ms - 11010
11. 129.250.2.145 - 194 ms - 11013
12. 129.250.2.159 - 1038 ms - 11013
13. 81.20.69.230 - 205 ms - 11013
14. 95.172.78.66 - 207 ms - 11013
15. 95.172.88.206 - 181 ms - 11013
16. 173.231.161.117 - 700 ms - 11013
17. 72.26.219.246 - 579 ms - 0
Statistics sent.

*** All done!.