176

(7 replies, posted in Bugs)

Pushed out a hotfix for it; should work much better now.

177

(7 replies, posted in Bugs)

I'm looking into this right now; I know about the large jitter on map opening already. (It's the same thing.)

Jita wrote:

now kills aren't pulling through at all

I managed to break it while looking into it yesterday \o/ Should be allright now.

179

(1 replies, posted in Testing server)

These objectives will be hidden, but we haven't finished this bit yet.

180

(17 replies, posted in Bugs)

PHP updates vs. the only external code I used, wahey! \o/

Anyway, should work now.

Client hotfix coming out in a minute.

Fixed.

183

(7 replies, posted in General discussion)

We haven't noticed anything strange on our end at least.

184

(24 replies, posted in News and information)

Jasdemi wrote:

Feel free to fix fullscreen mode anytime soon.

Just fixed it, sorry about that.

185

(3 replies, posted in Resolved bugs and features)

Could you please run the game as "Perpetuum.exe -hashcheck"?

186

(9 replies, posted in Resolved bugs and features)

The water geometry is still flat, but at least the shading/texturing should have a pattern of waves on it now. (I.e. kinda like it used to be.)

Fix out - if you can't get the client to update, just get a replacement EXE from here or reinstall.

Apologies! Fix flying out with lightspeed right now!

189

(5 replies, posted in Bugs)

What is the EXACT error message?

190

(3 replies, posted in Resolved bugs and features)

OH FOR THE LOVE OF $*#!($*!(#&$!(# >:(

(Fixed.)

191

(16 replies, posted in Feature discussion and requests)

sad

192

(16 replies, posted in Feature discussion and requests)

gooby pls

193

(16 replies, posted in Feature discussion and requests)

NO IT ISNT

Alexander wrote:

A better system to is:
[[kernel|kernels]] This links to kernal but says kernals. All pages should be in the singular unless 1 unit of the time is plural.

Actually, if you write [[kernel]]s, it will automatically include the "s" in the link.

That might take a bit of thinking but it's not entirely impossible to do.

Sorry, my bad, fixed now.

Just wondering if the subscription has to be active for a user to be able to change the articles?

Yes - we want established / committed editors.

A couple of pointers from my end - I'm currently clocking at ~8000 edits on the English wikipedia so I think I've seen some things:
(I'll probably lift this over to the community portal at some point.)

- Wikify as much as you can: this allows people to be able to get a context without having to write more text (i.e. if they don't yet know what an extension is, a link will help them without having to write it down several times.)
- Don't be afraid to open articles for super basic terms like "Lock" or "Slope".
- At this point I wouldn't concentrate on too much of the "in-game history" articles, although certainly there were events over the course of the game that might be worth articles (like the anniversary tournament or some of the hax)
- I'll start setting up some categories which should hopefully help.

If you're editing: please pay attention to the Recent Changes to see what I'm doing, and try to follow the principle I'm setting down.

199

(9 replies, posted in Bugs)

My theory is that it's either network lag or processing lag: out of curiousity, does this affect other in-terminal operation response time, like e.g. Agent search or market?

200

(9 replies, posted in Bugs)

Is this the vicinity chat or channels?