[23:51:35] <xxxxxx> odd, my windows are locked
[23:51:41] <xxxxxx> I can type...
[23:51:55] <xxxxxx> but can't close my weapons info window
[23:52:16] <xxxxxx> and can move, too... what a strange bug
[23:52:53] <xxxxxx> can close the window now that I'm inside the terminal... wierd
[23:53:04] <yyyyyy> Welcome to Perp :0
[23:53:28] <xxxxxx> no doubt!
[23:54:20] <yyyyyy> Don't fix bugs, Moar content!
[23:54:21] <Lupus Caeli> hmmm - that's the way thigs went just b4 last server crash ...
Log ending: 2213-11-06 00:07:14
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Perpetuum Forums → Posts by Lupus Caeli
Posts found: 26 to 50 of 71
26 2012-11-06 18:04:58
Re: any word about the daily server crashes? (9 replies, posted in Q & A)
27 2012-11-06 09:41:38
Topic: Event Filters don't work (2 replies, posted in Resolved bugs and features)
I'm producing ammo atm ... and while mining was getting fed up with the continuous 'Production Completed, event and 'Balance Changed' event - so went to the event settings - un-ticked the appropriate boxes ...and guess what - it made no difference at all ...still very annoying - please fix the filters !!!
28 2012-11-06 09:32:21
Re: any word about the daily server crashes? (9 replies, posted in Q & A)
As far as I know recently there was one server crash 2 days ago, and one 2 weeks ago. Granted that's two more than desired, but I would hardly call that "daily".
A "75% of population drop" is not a server crash but likely a routing error, which is unfortunately beyond us.
Some ppl were experiencing problems similar to the server crash the other day before last nights problems - locked windows unable to target or un-lock targets I said in corp chat it looked like another server crash was imminent - and lo and behold 1 minute later everyone was thrown off - how can the same symptoms not be from the same cause ???
29 2012-11-04 08:28:35
Re: Autopilot Issues - why? (7 replies, posted in Q & A)
One part ppl don't seem to mention - the AP automatically stops if it detects enemies .... but since the creation of orange bots it still sees them as enemies and stops when approaching them - which is not needed.
Mentioned this in GC to Dev Garaj and he said he'd make a note of it and it would be looked into ...
30 2012-10-30 09:30:14
Re: Agent looking for corporation (5 replies, posted in Recruitment forum)
It's the second toon on an account that is much older - the toon may only have been created 10-24-2213 but the account has been around a lot longer He seems to mean what he says - only one account but with 2-3 toons.
31 2012-10-29 23:14:52
Re: Artifact containers not spawning (9 replies, posted in Resolved bugs and features)
Yes - but the can is simply not there
32 2012-10-28 03:25:42
Topic: British Summertime ended ..... (0 replies, posted in Bugs)
.... and all my clients crashed @ 1a.m./2a.am and all my production jobs went to negative percentage values for an hour - and didn't produce anything - should have had 4 jobs finnsh in that time (Nianis Caeli account) ...
33 2012-10-20 05:31:32
Re: Conection issue (2 replies, posted in General discussion)
But not Instant Karma ...
34 2012-10-18 16:26:42
Re: Chat text not seen (9 replies, posted in Bugs)
As I say it only happened to me one time - before the patch - in corp chat. So not able to give further details on that ...
As for the noobs where I've seen them asking in GC or help about - they log out ...and don't come back so difficult to interrogate them
35 2012-10-18 13:32:39
Re: Chat text not seen (9 replies, posted in Bugs)
Yes - that is the case - when I had the problem I didn't see anything in the chat window but saw messages from the client in question and others user on a second client...
36 2012-10-18 06:51:08
Topic: Chat text not seen (9 replies, posted in Bugs)
Occaisionally ppl typing in chat don't see what they typed.
I had this after a crash on terrain and have seen a couple of noobs figuring they had to pay to use chat ...
[07:27:07] <RazerCommander> I guess i gotta pay to talk
37 2012-10-17 09:58:58
Re: Vicinity on/off (9 replies, posted in Feature discussion and requests)
or, add "disable blink" option
... or both
38 2012-10-15 17:31:00
Topic: Laaaaaaaaaaaaaagg (0 replies, posted in Resolved bugs and features)
Lag is currently @ > 5 minutes .....
39 2012-10-10 09:52:04
Re: Buildable Accelerators (6 replies, posted in Feature discussion and requests)
Well then maybe a limit to the number of accelerators that can be supported by the number of terminals/type per island ....
40 2012-10-10 09:45:31
Re: Buildable Accelerators (6 replies, posted in Feature discussion and requests)
To avoid having millions of highways and therefore accelerator towers all over the gamma island, might be an idea to have a quota - maximum number of accelerator towers that can be built on any one island ...
41 2012-10-08 15:33:25
Re: 1 Million EP Club (43 replies, posted in General discussion)
i hate the lot of you....
+1
42 2012-10-01 15:17:28
Re: Lupus ex Machina looking to move on.... (8 replies, posted in Agents seeking corporations)
All sorted now - the corp has moved to AIC
43 2012-10-01 14:20:06
Re: Lupus ex Machina looking to move on.... (8 replies, posted in Agents seeking corporations)
I need access to the facilities for production and mining ....this game is biased to pvp - even when one only wants to do indy ...
44 2012-10-01 14:10:05
Topic: Lupus ex Machina looking to move on.... (8 replies, posted in Agents seeking corporations)
Hi,
I've been in game 6 months and realize I need to move on to Beta/Gamma
I have 8 subbed accounts - all currently members of Lupus Ex Machina corp
Please get this straight Lupus Caeli is no relation to Lupus Aurelius
and Shadeeya is no relation to Shadeys (spelling)
I have 8 subbed accounts - 5 indy and 3 combat/pve
I am seriously not into pvp!
the accounts/skills are as follows:
Lupus Caeli - reverse engineering, prototyping, mech miner, research, some production skill - holder of knowledge base
Shadeeya primarily Harvester and miner - Heavy mech skills + glider
Gustavin Miner with harvsting skills - heavy mechs + glider
Aronie Silversides - Market guru, Nexus expert, Recycler, refiner, + heavy Mech miner and glider pilot + ewar
Nianis Caeli - Producer, heavy mech miner, glider + ewar and some nexus
Thador Caeli - Numiqol pilot - heavy mech -Mesmer + ewar - vagabond
Niimus - Gropho heavy mech Pelistal - training Ictus
Maxximus - Seth heavy mech - would like to expand to Zenith
All toons have 240k ep except Niimus and Maxximus with 100K
Realy I am looking to expand my production opertunities to Beta/Gamma
All indy toons experienced artifact hunters
I am in the UK therefore UK timezone
Languages English/Deutsch obwohl fluessig Deutsch specher - schriftlich = quatsch
I am on every day evenings (server time) and all weekends...
Looking to join a capitalistic corp that can offer Beta/Gamma access and production facilities....
45 2012-09-27 10:18:08
Re: Weapons (6 replies, posted in Feature discussion and requests)
How about nanobot charges - that cause armour damage over time....
46 2012-09-24 08:32:42
Re: Standing / Relation impact (8 replies, posted in Feature discussion and requests)
+1
.... and Add More Sparks
47 2012-09-19 08:36:37
Re: Steam Greenlight went live today (117 replies, posted in News and information)
They've removed the % bar .... and yes I am logged in ...but its no longer there this morning..
48 2012-09-17 13:33:47
Re: Waypoints not being shared among friends (2 replies, posted in Bugs)
Did both accept the friend request ??
49 2012-09-14 11:02:00
Topic: Relations Extensions don't affect Assignment rewards. (2 replies, posted in Bugs)
Checked this out in Telesis - daily DFI H5 assignment was offering 275 000 nic reward.
Updated Relations->Industrial Specialization Extension one level (+2% to nic and rep).
'Each level of this extension raises the amount of reward money and relation increase for successfully completed industry assignments by an additional 2%. Also, the extension will reduce the rate of relation decline towards any corporation by the same ratio per level.'
Checked the assignment again - reward still showed as 275 000 nic
This was also true for all other industrial assignments I have access to.
50 2012-09-14 10:55:22
Re: Gamma-loto #4 (20 replies, posted in Events)
why not simply take the first 10 digits or so of the long numbers - or the last 10 digits ...or ask in GC for a number 5-15 from 10 ppl - take the average and use that many digits from the large numbers ...
In future simply apply that - numbers greater than 'x' digits will be truncated..
Posts found: 26 to 50 of 71
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