1

(102 replies, posted in Recruitment forum)

For more info on joining STC or to simply talk to one of our friendly recruiters please join the RPS channel in game, thanks smile

2

(102 replies, posted in Recruitment forum)

Solid group of people and great pvp'ers.  A corp not bound to an alliance to have fun, and always helping newer players.  Its a game and we're here to have fun.

3

(33 replies, posted in Q & A)

BandwagonX9000 wrote:

Nyan cat missile ammo.

honestly this is the best idea yet, rofl

4

(28 replies, posted in Feature discussion and requests)

Autopilot would be awesome!  I have wished that for a long time, but it might be kinda hard to do in perp.

5

(107 replies, posted in General discussion)

Doesent change what I said Beast, wish we had help but hey, not doing to bad for 1 corp vs 5+  but its all in good fun, glad to see people playing again.

6

(107 replies, posted in General discussion)

There is no reason for your power block to disband, you have clearly shown that you have trouble fighting the 5 or 6 of us in 1 corp.  Seriously dont kid yourselfs, you need that alliance to make up for the lack of skill.  Im glad to see you guys playing again instead of crying about perp while playing another game. Welcome back smile

7

(107 replies, posted in General discussion)

Shadowmine said:

  IMO the best thing that can happen to perp is for it to be a game filled with active corporations playing independently, as opposed to the 2 sided half server alliances that have slowly grinded out the funnest parts of perpetuum.


I have been saying that for over a year now, and agree 100%.  With low population or even high population 1 group vs 1 group every single day gets old.  I would love to go on a roam, see 2 other corps fighting on the field and strike from the side.  Or fight one battle with 1 group then win or lose fight a completely different battle a few minutes later.  In all the years I have played perp I might have seen that 1 time.  All these corps/alliances need to fight independently for some veriety IMO.

8

(43 replies, posted in Feature discussion and requests)

well I must have been mistaken probably turned on a SA or something, but either way the aggression range and intensity of the npc aggression is a bit much, but its your game, do with it as you will.  not very easy to use a module and not be within 1k of a npc

9

(43 replies, posted in Feature discussion and requests)

Also on another note, if you want to have these Npc's that aggressive then you might want to consider moving some spawns so they are not swarming sap locations, main routs of travel, etc or keep it the way it is and continue to make the game less desirable as you guys have done with the new spark system, and other things in the last year or so.  People always speak out in numbers to say how something is not as good as it used to be but things continue to decline in this game.  Wish it was still the Perpetuum programming from 2 yrs ago sad

10

(43 replies, posted in Feature discussion and requests)

I wrote a ticket and you sent me to this Forum, as stated I could simply undock with a heavy combat, being about 600 to 800m roughly and they swarm me without turning anything on.  I also drove a lithus with only shield on while npc's aggressed and followed me for 1500+ meters and never let go, so it is a bit much.  Its like having rabid dogs attack and truthfully is annoying, good luck getting new players to enjoy that feature when npc's blow them up anytime they try to use a module on there bot.....   

Having more aggressive and responsive npc's is good but not giving them some crack cocaine and letting them loose on players... lol  tone it down a bit in my oppinion

11

(141 replies, posted in General discussion)

+1 Burial, too funny  big_smile

12

(30 replies, posted in Balancing)

If something like that was done then Pelistal DPS needs to get bumped up, as a shield fit Tyrannos can get 2 shooted by a Kain, so...  maybe fix the FX but anything else would require alot more balancing then just increasing the cycle time of the shield.