I would like to have more than one geoscanner on my artifacting bot.
I'm not sure if there is a good reason for only one geoscanner aloud on a bot at a time, But it would be nice to have 3 with dif charges so I don't have to change them so often I'm sure it would be handy for finding ore's as well.
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Perpetuum Forums → Posts by epic
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Posts found: 8
1 2014-07-18 16:02:28
Topic: More than one Geoscanner please. (10 replies, posted in Feature discussion and requests)
2 2014-07-07 18:14:41
Re: Beacon activation and ownership (165 replies, posted in Feature discussion and requests)
Yet another harrasing post from an alliance of people breaking the game yet again to harass people on alpha. How long will this be allowed to continue?
How dare us beta players harass Alpha players!! Devs you should change this mechanic as well as making Noralgis only harvestable by players who plant them (on Alpha).
It should only be fair for Alpha player's to come on Beta kill our bot's,Interrupt our happy epi mining ops, kill our Nora, explode plated bots on top of us, log combats out and wait with eye's to gank solo players than run back to the safety of Alpha where all harassment has been deemed unfriendly like!!!
This game is simply not fair for those poor Alpha player! Maybe while your at it you can make all game income spread evenly through out every player so that no one is left out.
3 2014-07-07 17:51:20
Re: Corp promotion system (7 replies, posted in Feature discussion and requests)
+1
Good Idea Vincent Geddon
4 2014-07-07 16:47:35
Re: Remove teleport routes on Alpha's (13 replies, posted in Feature discussion and requests)
I think that highways should go from tp's to points of interest on the island not from tp to tp. Then make all internal tp's able to port to each other Not external ports.
As long as the internals are far enough away from externals that the walking distance takes as long or longer than the charge up time on a mobile tp it would not speed up anything. It would only make everything much more convenient.
As for highways I think it would be good to have enter/exit points along with roads that don't have speed but plants don't grow on. (Why wouldn't we design another planets travel system like ours?)
5 2014-06-27 05:02:22
Re: Remove teleport routes on Alpha's (13 replies, posted in Feature discussion and requests)
Definitely not Beta / Gamma.
I want to say yes for Alpha but that would be OP. For each Teleport to act like a mobile means you could take any TP to any TP on island. That's tempting, but no. Perhaps something more limiting but also allowing for much more fluid travel through TPs at least on Alpha.
Basically, Devs rework the highways and TP networks. They suck
How would it be OP? (not a troll question)
I was thinking for internals only not able to select outer tp's as a destination
6 2014-06-26 21:09:04
Re: New Beta 3 Islands - UPDATED 6/20/14 (18 replies, posted in Feature discussion and requests)
Love it.. +1
7 2014-06-26 20:34:20
Topic: Remove teleport routes on Alpha's (13 replies, posted in Feature discussion and requests)
I do not understand why I must stop at a mid point along a teleport route.
It seems like a much better idea would be to just have all internal TP's work the same as standard deployable TP's.
There could be a debate about this on beta's do to pvp. I personally would still like to see the change on Beta's as well.
8 2014-06-26 20:25:03
Topic: New idea for spark teleport (2 replies, posted in Feature discussion and requests)
I feel like spark teleports are becoming a "Must have" (Anyone remember speed extension?).
I propose that we.
Get rid of the spark teleport extension.
Introduce a remote marketing extension.
Give everyone 3 spark teleports
Remove the slots cost.
Add ability- Spark to home location.
In all everyone has 4 total with one being your home point.
Posts found: 8
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