176

(37 replies, posted in Testing server)

DEV Zoom wrote:
Naismith wrote:

Maybe add a thingy saying "-X% accuracy based on distance" so noobs don't go WTF GUIS I HAVE 100% Y U NO ARTIFACT wasting all that e-paper and e-ink.

But where? The geoscanner module isn't only used for artifacting. Obviously the help will say so.

A disclaimer somewhere would work too yeah. "Do not piss on the electric fence" that kinda obvious stuff people are comfortable being spelled out to them so they don't have to use too many grey cells at the same time.

177

(37 replies, posted in Testing server)

Maybe add a thingy saying "-X% accuracy based on distance" so noobs don't go WTF GUIS I HAVE 100% Y U NO ARTIFACT wasting all that e-paper and e-ink.

Altera is my new hero.

Close this thread TBH.

You can conquer whatever you want while we're not playing. When we're playing... How many corps did we kill off from under you? 2? 3? lol

On topic: Keep it up Zoom you're doing a great job so far!

M2S held everything pre-sparks under the Intrusion 1.0 system, for which you had to sign up to show up and be eligible to do SAPs, and it was only twice a week. Currently in the Intrusion 2.0 system if you've noticed, SAP's are happening twice a day per outpost usually. Therefore, your argument is invalid.

With the changes Zoom is putting in with regard to field terminals and the taxation system, coupled with the facility point rebalance, will make Beta worth living on for corporations. Spark removal will insure complete world domination will be more difficult.

Coincidentally, the taxation system will provide an incentive to solve conflicts before they blow up into full blown wars, and cooperation will be a viable (and lucrative) alternative to extermination by default. NRDS will be a viable alternative.

Although regardless of any changes, JOKE and a few other corps won't own outposts, because POE will say no. Newbies on the other hand... good luck to them, hope they enjoy the game.

By living in ASB/ISB/TMB at first, they're unlockable terminals that serve as good stepping stones onto Beta before committing resources to attack and capture an actual outpost.

Spark removal will change the metagame drastically.

From that forum campaign conducted by 2-3 people, the Devs got the idea for changes that murdered EWar and EnWar, which brought us this current balance.

And then like I said then, instead of 5-10 Vagabond mk2's, 5-10 Zenith mk2's, 5-8 Ictus mk2's and 5-6 Mesmer mk2's we put 20 Seth Mk2's with 10 RR Riveler Mk2's on the field.

"And at the end of the day 2>1, always."

"Told you so"

Syndic wrote:

Dev Alf can put these ideas in the game tomorrow, 3 months down the line he will have to come up with similar ideas about Ictus mk2. 3 months down the line, similar ideas about remote-repair. 3 months down the line, similar ideas about Heavy mk2. Then 3 months down the line, nobody will be using mk2 anymore.

And then after all the complexity and multi-layered countering systems are stripped down to bare-bones, we'll be down to who can get the most accounts actively targetting and shooting while mining at the same time on another screen.

And then it becomes a war of attrition ala WW1.

Bottom line is the game balance is a very complex system of what counters what and how. You can't go in with a sledgehammer, smash a few EWar changes around, and not expect every other factor previously held in check to suddenly become overpowered.

And at the end of the day 2>1, always.

The only ones getting shafted here are the newbies who will be useless for 6 months instead of 1-2. Vets have enough accounts, assets and EP to swap things around.

"Told you so"

Taxes from field terminals create an incentive for the owner to decide if he wants to open the outpost up (thus attract missioners and whatnot, all sorts of metagame deals are opened up here for player-choice), and with a small tie-in to outpost stability affecting pay-out reward (therefore, indirectly the tax volume itself) the real incentive would be to own and actively police your station versus afk-emperoring and/or ninja-missioning.

The playstyle and mentality of living on Alpha (no risk) and collecting all the cream on Beta (reward) needs to be curbstomped out of the game, because it is detrimental and toxic to the population.

+ What Altera said. Sand, not concrete.

Point being you cupcakes already have a track record for convincing yourselves that whats good for you is by default good for the game itself.

Heavy Mk2 Online is entirely YOUR creation, and "I told you so".

DEV Alf wrote:

The reason why we thinking about changing some parameters of the ECM is we always see forum topics, ingame chats, reports about how strong it is, how OP it is.

This entire topic and it's consequent bump is merely another attempt at creating an atmosphere for someone like Dev Alf to look at the forums and make an educated guess that the majority of the population wants some station unlocked.

When the reality is, it's 2-3 people. Repeating it over and over again.

Syndic wrote:

What is being stated in forums, tickets, whatever is that EWar is too strong against Heavy mechs. But that's what it is supposed to do, otherwise Heavy mechs have no counter in-game except more heavy mechs and more remote repair.

Time and time again we have accurately predicted the results of changes.

I have a giant "I told you so" card to play on 90% of the problematic changes in the game.

Listening to Jita, Burial, Annihilator and their cronies is what created the current metagame.

Bumping this post to create the illusion that ANYONE besides Jita, Burial and their corp wants even more unlocked stations besides 3 NPC terminals, is pathetic and transparent.

Lets put these changes in, I for one am looking forward to field terminals on Beta.

Zoom, do you guys plan to put in the tax-system together with this patch (so tax system, field terminals, revamped beta islands all in 1 patch) or do you plan to bring it in at a later point?

1 change didn't bring about the current metagame.

It was consistent and thorough forum campaigning from Burial, Annihilator and a few other cupcakes from a defunct corporation to nerf our "unbeatable" EWar / EnWar compositions, by indirectly buffing Heavies.

Then we unveiled our new "unbeatable" tactic - we can and will bring 50-100 people in heavies against your 10 and pound you into the ground.

New forum campaign - unlock stations so 10 of you can run in circles around Beta and our 60 can't kick you out.

As Noodly mentioned, we predicted this would happen months ago.

The brightest point in this game right now, is that apparently the Devs realized what you've done and are finally developing the game on good tracks without your toxic self-centered feedback in the equation.

And we can see it stings you greatly.

Bumping this topic with off-topic nonsense creates the illusion that someone besides Jita and his buddies that helped create the current "balance" wants outposts unlocked.

If it wasn't sub-required we'd come visit you there, still have chars on chars on chars full of mats. lol

People still live and breathe on Beta, like they did 5 years ago.

Just not you and your people anymore.

Because the bad man.

192

(37 replies, posted in Testing server)

Will you keep the thingy where after you complete 10 artifacts another 10 spawn for the player?

Twisting my words doesn't change them.

POE has and will continue to annihilate the vet corporations we've been at war with, the only acceptable resolution being their complete and utter dissolution.

POE has and will continue to encourage newbie corporations to venture out to Beta and establish themselves as independent groups.

Your corporations don't fall under the "newbie" tag, you are the ones who should accept defeat and disband or quit. There is no other choice.

Newbies on the other hand, have a very simple choice. Play the game without you, or ally up with you and die.

Celebro wrote:

I guess you haven't be here long enough, when a surge of new players show up, vets show up, when POE feels threatened they show up in numbers (when needed) to say who's boss and spoil it for the new players. I have seen it all happening time and time again.


Those who last 6 hours not sure how many those are not seen any, from my experience they last a few weeks, then there are countless more who have left after 6 months to a year playing, which you are right probably tired of the devs doing too much absurd tweaks for far too long.

POE, being evidently the largest and most powerful alliance in the game, has never had problems with new players.

Our members have started many initiatives on Norhoop, Kentagura, and Alsbale to incubate newbie corporations and help them grow and enjoy the game. Cons, who are now a part of the Partnership of Equals, is a product of our incubation programs on Kentagura and later Domhalarn. NSE is also a product of our incubation programs on Alsbale.

As part of our community outreach, we take great pains to contact and assist new corporations that come into the game. Our knowledge is shared freely with newbies, and every newbie corporation is warned against allying up to our enemies or to us, as no newbie corporation (or indeed, any other vet corporation) can dream of sustaining a conflict against us.

Some newbies listen and prosper, some newbies don't listen and die. At the end of the day, your vet corps will never have room to play and re-establish yourselves in the game because we will make it so. For reasons X, Y, Z. Accept it and come to terms with it.

Altera wrote:

I don't think Vets are keeping new players out of this game.  Many new players come to the game, but they get bored and leave without ever getting involved in our long standing grudges.  New players need content to keep progressing.  Once they get to the point of needing to get into beta/gamma, then we should be discussing all these vet changes. 
We need to get over ourselves and realize new players don't give a crap about who screwed who over 5 years ago, they just want to play a game and have fun things to do (which they don't)

Quoted for truth.

This is why botting and afk-mining needs to be purged from Alpha.

And mining needs to be redesigned as a mechanic to be either faster or much less eye-gouging painful.

Celebro wrote:
Naismith wrote:
Celebro wrote:

Assuming most vets have a godly amount of stuff which is (n), what difference does n+1, 2, 3 or whatever reward you want to make worthwhile doing on pvp areas.

Vets are irrelevant. It's the new players that matter.

Vets are not irrelevant, with all their assets it's keeping new players out of this game too. Rewarding new players is still good. Remember though, vets can also take much more advantage on increased rewards.

Vets are irrelevant because you are divided into microscopic factions with long standing grudges that won't be resolved, and the factions will mostly cancel each other out. And if that doesn't happen, POE will murder all of you anyway 2-3 days after the horn of goondor is sounded, so it's a moot point.

Celebro wrote:

Assuming most vets have a godly amount of stuff which is (n), what difference does n+1, 2, 3 or whatever reward you want to make worthwhile doing on pvp areas.

Vets are irrelevant. It's the new players that matter.

Instead of the current climate where joking russians botting spawns on Hershfield and Shinjalar and afk-mining liquizit and HDT is the income generating ceiling, it structures the game for new players with an easy-to-understand progression with regards to risk vs reward that incentivizes activity.

Hopefully the foundation will be in place for winter sale. Make it a big one, 75% off or something.

Then add robot paint and decals or something to make newbies buy credits.

Done.

It's necessary to repeat things.

The system itself of anomalies and beacons works fine on paper, the only thing most of the complaints about beacons can be summed up as "its not worth doing 1 then moving to the next anomaly". Meaning, nobody is complaining about the system itself - just the reward of the activity being too low for the player-investment.

Another consideration is that with the (very well considered and very welcome!) change to deploying L1 beacons on Alpha and L2 and L3 on Beta/Gamma only, there will be additional risk for players to consider before choosing to do them.

TL;DR

The system is fine and will work great, but you will need to tweak the rewards in the future for it to take off the ground.

I think the problem might be the necessity to field multiple expensive bots (Heavy Mk2's in T4) for a reward of... ~10M plasma and some T1 garbage + odd T4 drop.

The system you designed is fine, the reward is what makes it not worth bothering.

What are your thoughts?

Honestly beacon reward should be tweaked (increased generally, and completely redesigned specifically) to compensate the fact you can't run multiple at the same time with or without explosion damage.

I honestly don't see the point of taking the trouble to scout a whole island for one of these anomalies, sit there like a potato killing 10 waves on NPC's, then having to bring a hauler to scoop all the T1 garbage loot up, then cashing in on what, 2/5/10M per beacon?

The idea is overall good, but you should definitely make beacons (especially on Gamma) the moneymaker like escalations are in EVE.