Scyylla wrote:

...  against adding effortless rewards as suggested by the OP ...

Who said anything about effortless?
It's the beta island version of exploring (without a geoscanner).
You still have to find it (and it may not be as easy as you think...). What if it's guarded?

I am surprised that you do not see the bigger picture here.

Are we not surrounded by advertisement offering “free” things?
There is always a catch, isn't it?

Like that “free” entrance for girls at a night club.

“ Come in girls, it's free!”. Only the smart ones realize there is a hidden cost.
There are no freebees.

Same here.
It may be easy to go on beta now, when it takes hours to see someone there, but this could change when more people are lured in.

“Free stuff, come get it!”.

People will go there like moths to a flame.
This leads to competition.
Competition is PvP.

Didn't you want more PvP? How does it matter how it started?

Want "free" cheese? smile

Scyylla wrote:

For the sake of humanity don't reproduce............

Too late.

0110011100001111001010001 wrote:

meh

0110011100001111001010001 wrote:

HAHAHHAHAH Scyylla....I love you

^^And you can have his babies.
I am sure he likes your "arguments" better.

Loot Theory:

"For the majority of gamers, once the novelty is gone, they move on. To keep players interested, rewards are required. ... The Diablo series is a perfect example of the theory in effect. Just as in the story of the donkey and the carrot, a game's rewards cannot be too frequent, nor can it be too infrequent. If rewards are too frequent, they lose value in the eyes of the player, and they lose interest. If the rewards are too infrequent, the player loses sight of the carrot, and likely loses motivation to keep playing."

OK, let's put it another way.

Say there is a lottery event every day on a random beta island and you get a free ticket when you set foot on the island in anything other than an arkhe.
For heavier bots, you get more tickets, more chances to win.

Each day, at a random hour, there is a draw and only the people already on the island can participate.
If the island is empty, the prize of the day is lost.

If you win, you receive a message saying you have one hour to find and claim your prize.

The prize must be valuable, to entice people to come looking for it; could be an unique bot augmentation, or a prototype, or a new type of resource.

Is this better?
Don't you think more people would come to beta, if you show them the carrot?
As a consequence, wouldn't this stimulate pvp?

Plus, winning the lottery is fun!

I suggest only beta islands to have this.

Scyylla wrote:

Something for nothing....... How does the free cheese taste??

How is going on beta "no effort"?
You have to be prepared for anything, it's not like a walk in a park.

It should be very rare, but substantial (talking about risk versus reward).

At least more people would be interested to go there, arkhes are welcome too.

Looks like a wormhole class 5 to me ...

Why not go all the way and make each beta island have its unique ore?
This should spice things up!

7

(11 replies, posted in Bugs)

Same here, did happend with miners and geoscanners too.
Very annoying.

Alexander wrote:

Could you explain how to create this issue? Are you on the terrain and turn your mining laser off once it reaches 0 ammo and then trying to reload only to have it reload some random ammo?

First I have placed the charges in the container (by mistake tbh, instead of ore) and eventually my miners got empty.
Then I reloaded, after I put the charges back in the cargo hold, only to have them reloaded with random stuff.
Looks like a bug to me.
Thanks.

9

(73 replies, posted in Feature discussion and requests)

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Pressing "reload all" when the modules are empty results in reloading some random type of charge from cargo hold.
I wish the module would remember the last type of charge used.
Thank you.

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I see, thanks.
It would be very useful to add the automatic option to this kind of module also.
When I am out looking for resources, I usually reload several times before finding what I need.

I noticed that when the scanner has no charges left and you press reload, it does not remember the type of charge you had before.
It reloads some other charges you have in cargo.

I find it annoying to have to reload again the previous charges.
Thank you.

Can we get the killmails to show fittings as well, please?
Would be very helpful for new players, like me.

Same issues here, 3-4 crashes in a couple of hours of play, during docking/undocking/teleporting.
Very annoying...

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