Very nice mate! Great work.. and man your fast, I thought this would take 10x longer to get done.

=S=
sha

Are we there yet?..

Sabre906 wrote:

How can you tell the difference between unintentional dc and logoffiski? tongue

I would guess the crash log thingy for one. The ask you to send the report when you crash. Then again i could be wrong.

4

(8 replies, posted in Recruitment forum)

Recruiting Closed except for invitation only.

Limited recruiting of honorable players only. 99% of or recruiting will be done by invite only . If you think you are in the 1% and should be considered for recruitment please join the Roving Guns Pub chat in game.

5

(23 replies, posted in General discussion)

opps

6

(8 replies, posted in Recruitment forum)

Edited, this post. I came of as an elitist, as we are not, nor are we trolls i removed this. What can I say I am human and was tired of being trolled and bit.

"Honor above all"
=S=
sha

844 if guess are still open.

8

(17 replies, posted in General discussion)

stEve ftw... well, now i guess its fail.

9

(5 replies, posted in General discussion)

What you see is only what has been secured from the native inhabitants thus far. (IE this is so the devs can add more as the need for new lands occur .. rather over crowding occurs and places for the expansions to come are applied).  you are only seeing a small part of this massive world! (i hope big_smile )

This is Nia, and the locals are not happy we are here. They have sent "Observers" to gather data on us the invaders of this great world. Our need to power and energy is great but taking it will not be an easy task. Many things are to come on this land we now claim as ours.

=S=
sha

10

(106 replies, posted in Balancing)

Alexander wrote:
  • Beta islands have very little reward over alpha islands.

  • Alpha islands are not designed with the players who are meant to be there in mind.

  • This game cannot support all out war which can easily happen once you reach the beta islands. This makes all fights a war of attrition (Having more stuff than the enemy has)

  • Even with outpost changes there is very little reason to own one other than to be able to make things a little cheaper or faster

Alpha islands make sense but beta islands cannot be locked down without a considerably large show of force at all times or a large amount of scouting alts. Give outposts a radar which was suggested when the game was still in closed beta. There is no need for a nexus but a radar (Destroyable by a forward assault squad) that shows a 5km around around the outpost would make sense. The outpost could have 250 detection which is shared with everyone in the owning corporations. This would mean that NAPs would either need very tight communication (Not always possible) or would break down with out member owning their own outpost. There is no reason to own more than one outpost but if owning 2 or 3 would allow you to cover an island with a radar field to see incoming enemies there would be a very nice reward for owning an outpost. It would mean that raiders get less kills (Which is already a rather depressingly small amount) but it would also mean more people would go to beta islands and expand there while also defending their territory.

I agree. IMO this might help get more corps interested in owning an OP.

11

(33 replies, posted in General discussion)

Arga wrote:

I would like some Ice Cream please... everyone else can have cake - for PIE al a mode.

As in Cookies, Cake and Pie? (IE: BoB) Thanks but no thanks.

I think this was a great podcast. Grem, Kal thanks for the work and efforts, and to the panel members you all did a great job and had many great ideas. I hope the info helps the Devs find a road that will work for us (the community).

=S=
sha

Arga wrote:

Where i was going with that, is yes it is hard for the soloist to get to T4, but you can't make it easier because then it becomes 'trivial' for a corporation to reach the end of the research trees.

By creating a large corporate NIC sink, it incentivizes corporations, which will reach the end of the tech tree much sooner than soloists, to put items up on the market they normally wouldn't, to generate NIC.

Mech kernels will most likley hold their value around 100-250K just because they are more difficult to farm and the continual demand for them from small and solo production players will continue for a long long time. Large corps will likely retain these kernels for patches and new modules, so they can get new items asap.

tl;dr - Research is OK as is, seperate trees will make getting tech for Corps TOO easy, but there needs to be an incentive for those same corps to sell items on the market.

IMO it would be crazy to punish corps for being organized, It sounds very counter productive to the game. No solo player nor 5-10 man corp should ever be able to keep pace with an organized group that has 20 plus member. As the larger group has more subs (IE pays more money to the game)  it would be crazy for a solo/small corp to be able to have as much as the "power houses' that bust their butts to get the mats, tech and invested time.
It would make more sense to make friend other corps (or soloist) to trade with. Like have one corp grind blue kernels while corp 2 grinds green and each trade for the others unused. When you start punishing the corps with many members for succeeding at the game then your going to lose mass Subs.. and then the game dies. This is just my opinion and  not the stance of RG. 

I would like to see the market seeded as I have also said I would like to take a portion of our unused kernels and pass them on to the new and upcoming corps at a low cost/trade. I do want to have good fights with others in comparable bots/equipment. At the same time I do care about my corp and our allies first, but after that I am open to discuss trades.

Example: I have no interest in allying with Foom, but I would be willing to work with them on Tech even tho we kill them when we see them. As long as it dose not put my corp at risk.

** Note I am 1/2 drunk so I may edit my point of view at a more sober time.

14

(10 replies, posted in General discussion)

Nice find man!

=S=
sha