Neoxx wrote:
X Staax wrote:
Neoxx wrote:

- Base building is now implemented.

- Terraforming modules and charges have been added.

- AOE weapons have been added.

- All structures are now buildable by players.  All beta structures have been removed except for the Alpha teleports.



And all this please!




p.s. Seriously a VAT (Value Added Tax)?? that needs to go.

You can get VAT down to 2% with Tax Reduction.  There needs to be NIC sinks in place so we dont just get massive inflation with all the money coming from kernal sales to NPC.

Edit: inflation...

Oh I agree with the NIC sink, I guess my complaint is with the name smile

Neoxx wrote:

- Base building is now implemented.

- Terraforming modules and charges have been added.

- AOE weapons have been added.

- All structures are now buildable by players.  All beta structures have been removed except for the Alpha teleports.



And all this please!




p.s. Seriously a VAT (Value Added Tax)?? that needs to go.

Tom Hawkens wrote:

Writing it like this to punctuate it more of fixes/improvements I believe would make the game more enjoyable, attract more players, and reduce frustration:

Patch 1.2345 notes:

- All robots are now equipped with a teleport button to their bound station.  It is on a 1-hour timer.  When activating, you must stand still and wait a 30 second timer to prepare for the teleport.

- Speed of all robots has been increased 20% across the board to mitigate the extremely long time commitments between certain missions, objectives and map locations.

- Containers on the ground will now be highlighted orange to the person it belongs to or has first looting rights to.  All others will be remain white.

- Rewards for level 2 missions and up have been increased substantially to make up for the time completion and difficulty imbalance between easier and faster level 1 missions.

- When mining or harvesting, a quantity shows on the targeted tile display of how much is remaining of that resource before being depleted.

- Repair costs for loot are reduced substantially to make it more viable to repair and sell on the market at a profit.

- A new extension reduction allowance (1 per week) is implemented and allows players to pick an extension to reduce by 1 level and regain their points back.  This will allow players a slow transition to new skillsets of their choice and also removes the impacts of any accidental training and unexpected patch adjustments to extension bonuses.

I agree this would be a great start on moving forward with the game RIGHT NOW...

The biggest improvement(fix) that needs to be done here is the repair cost tbh. The mining a close second.

Wow this is good stuff.. Is there a DEV with any insight on this list?

4

(10 replies, posted in General discussion)

Get rid of Norton, there is all kinds of free stuff out there that will protect you better.


Unless you know how to manage Norton properly, its a resource hog.

Get, malwarebytes, avg free, spybot search & destroy... this is if you just looking for basic protection.

5

(56 replies, posted in General discussion)

Hadouken wrote:

I want 15 ep every time I kill something.

If you change this to every time I kill someone else!... I like it a lot!

....

7

(85 replies, posted in Open discussion)

Okey!! WHAT is stEVE!!!


I so want to play it what ever it is now \o/

8

(6 replies, posted in Q & A)

Ate a stack of 10 last night and 6 new popped up in the knowledge base...

9

(7 replies, posted in Q & A)

Just curious if there is anything on the table for housing in the open world (not instanced) and vendors (ala SWG) in those homes?

10

(13 replies, posted in General discussion)

I have 3 accounts now and ya it does suckola. But I think adding a follow command would be a higher priority smile haha

11

(17 replies, posted in General discussion)

My 3 accounts thank you yikes