1

(106 replies, posted in News and information)

I didn't make my post in order to cast aspersions on the motives of any Corp. or Corp. leader but your point is well made as the ability to arbitrarily not just kick an ally but lock down their assets is indeed a major disincentive to be wholly at the mercy of the whims of another.

Remember that, especially given these and future changes, today's minor or medium Corp. may well be tomorrow's uber Corp. due to factors like more efficient production, better marketing and/or simply superior PvP combat ability...IF they are independent enough to earn the outpost benefits for themselves.

After all, It isn't the availability of T4 fittings and Heavy Mechs that results in a "professional military". Any student of recent history will tell you that having lots of T-80 tanks or Predator drones, will not necessarily win you the war.

2

(106 replies, posted in News and information)

Disclaimer:
Let me make it clear that what I'm posting is a personal opinion and in no way reflects on the opinion of my Corp. I've had no discussions with them at all on this topic in fact.

After reading this thread through several times today at work, it seems to me that the majority of the discussion has been about the "Max" side of how these changes effect the game, Corps. and alliances, not about the "Min" side: i.e., what are the lowest barriers to entry for these changes to be beneficial to a Corps.

I think it's impossible to read the whole devblog about these changes and not assume the devs want to create more opportunity for more Corps. while reducing the value of alliances. By opportunity, I don't just mean Beta outpost ownership but also more PvP and more economic activity, which will benefit all the players and make the game more attractive to new ones.

The discussion, so far, has primarily focused on how to make an outpost "safe" for the owner and allow them to get the maximum benefit 24/7. The "solution" to this dilemma has been mostly stated as increasing the size of ones Corp. with recruitment or the absorption of previously allied Corps. Frankly, I think the whole Max/safe line of reasoning is both a bit carebear and counter to what the devs intend and what's best for the games growth.

So let's look at the other side of the equation.
There are currently 15 Beta outposts. Considering the cost and attention required to maintain the stability of even one, it would be unlikely that even the largest Corps. (currently anyway) would care to own anymore than two. The "average" sized, current Corp. will want to focus on just one. So how many Corps. is that? It's certainly not 15 so some islands will be "open" even to smaller Corps.

Now let's factor in the advantages of owning a Beta Outpost versus the costs AND the advantages versus the costs for attacking the SAP's of another Corp.

It would take someone with more knowledge of the market and manufacturing than I have to put hard numbers on these variables but a medium-sized Corp. that is currently in an alliance does not get any direct (game-mechanic provided) benefits from being in that alliance if they aren't the outpost owner. The alliance members may choose to trade amongst themselves in favorable terms but station ownership directly benefits only the actual owner.

This won't change in the new structure BUT owning their own outpost, even if it is not maintained at 100% stability, will - or more exactly - can, do so. While outpost ownership will confer cost reductions (even to zero cost) to the owning Corp., it will also require constant "upkeep" costs in the form of ammo and items and bots potentially lost in routinely taking their SAPs.

A Beta outpost-owning Corps. ability to balance these costs against the benefits is tied to how much benefit they can draw from their outpost by manufacturing, mining, refining and selling.

These costs will be multiplied for any Corp. that owns a Beta outpost AND wants to harass another Corp. by consistently contesting the SAP's of that other Corp. I would suggest that, even for the largest Corps., there is no direct benefit in contesting someone elses outpost UNLESS you intend to take it over.

For a Corp. that owns no Beta outpost, there is also ZERO direct reward unless you intend to take the outpost.

I'm not suggesting Corps. won't do this just for grins, but, until or unless there is a game mechanic that rewards a Corp. just for taking someone elses SAP, it's going to be perceived as a waste of NIC and time very quickly.

On the flip side, it benefits EVERYONE if all the Beta outposts are owned by Corps. As stated previously, the disincentives for a Corp. to own more outposts than they can manage to keep the stability high on are great enough to stop anyone from trying to own more than a couple. But, when every Beta outpost is "owned and operating". their value is increased for everyone due to the availability of more goods, more "soft" PvP targets like miners and haulers, more hard PvP targets in the form of "guards" and SAP defenders and by the improved quality of everyone's Bots through a more vibrant market.

Beyond that, alternative types of Corps. and Corp. relationships become viable. For example, a very efficient, skilled manufacturing/mining Corp. may seek to hire other Corps. as protection for their Ops and transporting. Both will benefit. NAP's and alliances will still have value, just for different reasons...and probably on a more transitory basis.

This is all good for the game. Stability is the enemy of a sandbox PvP game...particularly stability that results from domination. Anything that lowers the cost of entry to outpost benefits will improve PO by creating more instability, increasing PvP opportunities and "spreading the wealth" directly through game mechanics.

While, personally, I'd like to see these changes released simultaneously with more of the benefits to station ownership that have been discussed, they are, without any modification at all, beneficial to the game.

3

(31 replies, posted in General discussion)

I can't see anything bad in these changes but I do think that holding off on implementing them until they can be put out along with the enhancements to Outpost ownership (auras, buildable defenses, etc.) are ready would make outpost ownership that much more desirable.

4

(30 replies, posted in General discussion)

Exar Kuun wrote:

i'll be starting up a pirate corp here in little over a week when i got things sorted and i would love for there to be such an island..

i would definately bring mechs to kill all the little bots lol

...and you'd be very welcome! We could all use your fittings and would even welcome you back when you ran out of mechs to bring over!

5

(30 replies, posted in General discussion)

Syndic wrote:

There is no room for wow-arena limits in a sandbox game. Fit what you want, how you want, and your stockpile will be the judge of how well you designed your fits.

Proposal refused.

Ya know Syndic, I don't, ultimately, disagree with your comment. It's just that we don't really have a "sandbox" yet. We only have a small handful of sand and a great big empty box.

CIR has gone out of it's way to offer materials to new Corps. in order to get them started in the game. My proposal simply asks that you and some of the other Corps. leaders give them a little "space" as well.

Before, completely writing off this proposal, I'd ask that you please consult your Corps. members and see if they see any merit at all in assisting in the creation of at least some space where all players can get more PVP under their belt without being out-classed, out-gunned and out-experienced by the oldest players in the game. I think a lot of folks felt this sort of hurdle was one of the obstructions to EVE having an even greater population than it did at it's peak.

Regardless, I'm not proposing a new, fixed game mechanic, although others have, but rather a temporary agreement among the power brokers within PO to see if we, the players, can help with retention while the game grows.

I'm certainly not demanding, or even asking, that this assault-or-smaller island be one which CIR currently controls.

6

(30 replies, posted in General discussion)

Rex Liberium wrote:

Another way to get more pvp is to go the way anarchy online did it in notumwars. Corps can have fields with towers that give ingame advantages in certain places. These towers can be attacked even when placed on alpha. Attacking the towers will flag you for pvp for 1 hour and will allert the corp that their towers are under attack.

Player buildable structures are in the Dev's plans for the future. If enough people like the idea of trying an assault-only island by mutual Corp. agreement, it's likely the Dev's would consider making it into a real game mechanic. Personally, I don't care as the idea of pwning the random mech on such an island is very appealing.

But...My proposal may not be the only, or best way, to encourage more pvp for now, until the game grows up a bit, so I welcome anyone to post other potential methods.

7

(30 replies, posted in General discussion)

Jita wrote:

While we are at it why dont we just say use t1.

Why dont we say even numbers only

why dont we drop a fridge on some folks heads so they dont have better knowledge or experience

why dont we go play wow

Why don't we, the players, come up with some short-term solutions to making the game more fun for more people NOW before we just piss all over it and destroy the game before it even gets a chance?

PO is not WoW, it's not EVE and, although a Sequer looks kinda like a fridge, I've seen no extension that will allow me to lift it in order to drop one on another player.

If this gets any traction, I look forward to meeting you alone in your mech against the majority of players who would like an intermediate place to gain some skills and have some fun. We will have an *** set aside just for you.

8

(30 replies, posted in General discussion)

Snowman wrote:
Robbie wrote:

as they were in EVE, than PO is likely doomed and at least relegated to a really, really slow growth curve.

Except that this kind of game-play is exactly why Eve has grown and grown over the years to become the success it is today.  So its not really the correct analogy.

You may be right as I don't know since I wasn't playing EVE when it started. Where there only 300-600 total players in game at peak hours 8 months after EVE came out?


I do respect what your trying to say though.

Generally though, people are reactive as opposed to pro-active.

Yeah...that's the behavior I am asking the major Corp. CEO's to see if their members would care to modify until PO gets a bit more developed and on it's feet...

Personally, I've been preferring to jump into an assault recently just because there's been a lot of small bot combat. No point in getting the mechs out and risking them when smaller bots are faster more effective (and imo more fun).

Ditto and I think this is true for a majority of players.

Just saying.. if you want more small bot combat then come in small bots and you'll probably find the enemy will react.

Unfortunately, I wouldn't have bothered to make this proposal if that were the case. For a variety of reasons, personal epeen and understandable Corp. territoriality among them, I've never seen this happen except 2 times when a large Corp. made an initial roam onto a smaller Corps. Beta Island. After the first "Gee..we under-estimated you" outcome, reciprocal roams were never..reciprocal. They have, in my experience, always been met with overwhelming force. Perhaps this is a failure of communication between the various Corp's FC who could, but never seem to, ask if the other guy is up for an "even" fight.

If everyone only ever showed up with smalls, then I'm fairly sure that smalls will get used in increasing numbers... you'll never eliminate the mechs though.

That first part of what you said is what I am trying to encourage. The second part, about mechs, is inevitable but and I'm not proposing eliminating them...just limiting them on one island by mutual agreement of the majority.

9

(30 replies, posted in General discussion)

Snowman wrote:

...apart from organisation hating each others guts,  to keep an island secure an appropriate force is required which no organisation would compromise.

I'm not actually expecting that the lone small bot island would be secured in any way except by all the smaller bots from every Corp. who were enjoying it. Yes. Mech raiders would show up but all the Corps.s supporting the concept can:

1) Gang up on them in combat
2) Boycott them, when possible, in the markets or discipline them if they were a member of your Corp.

Maybe in the future there could be islands whose teleports cant allow Mechs through..   or places where mechs cant traverse. Either way, it would have to be a game feature, not some 'gentlemens agreement'

Meh..."Build it and they will come"...Meaning we, the players, try it and like it (or not) and the Dev's may make it a game mechanic.

The misconception some folks seem to have is that I'm proposing something "Utopian". That's not it at all. I'm proposing something the majority MAY like and will therefore take the responsibility upon themselves to deal with any offenders. It's just little "shift" of priorities and not some other-wordly concept. Corps. have "laws". This proposal is a Temporary Multi-Corp law.

Violators will be violated!

10

(30 replies, posted in General discussion)

Hugh Jasol wrote:

I don't mean to come across as rude but asking people to forfeit their edge in pvp is pretty unrealistic

Well...I'm not asking them to agree to forfeit it everywhere, just on one island and until the Dev's get a chance to implement things like build-able defensive structures on beta islands,  making Beta island ownership more meaningful, hand-building more islands, and basically adding more or everything.

Plus...Generally speaking, those with higher level bots also have higher level skills so they aren't really disadvantaged by going to this one island in a smaller ship...not to mention that older Corps. likely have more players to show up with.

It's been pointed out in numerous other threads that roaming on Beta islands currently can be largely unrewarding because either there is no one there to fight or there is way too much to fight. I'm not saying this is bad per se but it's limiting the games potential for a lot of newly arrived players.

Sure...PO is a lot like EVE...except that it isn't EVE and hasn't a sub-atomic particle of the same number of subscriptions. If ALL players (and Corps.) insist on the same "rights" to ALWAYS be Uber, epeen-focused and dominant NOW, as they were in EVE, than PO is likely doomed and at least relegated to a really, really slow growth curve.

I'll say it again...the players (especially the Corp. leaders!) actually have an opportunity in PO to assist and shape it's growth. Wanna do it or would you (collectively, not personally Hugh Jasol (hahahah) rather just be the same unsatisfied ex-player you already are in so many other games?

We aren't the jackasses in Israel, Palestine, Libya, Pakistan or the US Congress or where ever unless we choose to be. People are actually capable of compromise when it is democratically perceived to be mutually beneficial.

11

(30 replies, posted in General discussion)

Hugh Jasol wrote:

Let's ask Israel to disarm their nuclear weapons while we are at it

Well, as much as I'd like to do that...and more...I had a hope that we, being a much smaller and closer-knit community with a mutual self-interest in seeing the game expand, might mostly, if not completely, find it in our self-interest to temporarily agree to a few "rules" that would make the game more enjoyable for more players.

Obviously, it would be pointless to suggest something akin to this in a game like WoW or EVE (up to a few weeks ago anyway) where players know they have zero impact on the game and the Devs won't even talk to them because the income stream is assured.

PO is different, however, in that we can actually have an impact on it's future...either negative or positive. My rather optimistic proposal is based on the belief that, understanding the unique power players, and especially Corps. currently have in the fledgling PO, they might opt to modify the behavior they'd pursue in an established, deaf-to-them game in order to create a better environment for PO to grow in.

I think this proposal leaves plenty of room for individual players to continue to be self-aggrandizing *** in-game and on the forums-either as their main or as a phantom alt-but allows both them and the rest of the player base to have more fun and provide a useful focus for everyone's aggression.

12

(30 replies, posted in General discussion)

Hugh Jasol wrote:

Dumbest idea I have ever heard

Because you don't think it's something Corps. can agree to or because you think the "violators" will overwhelm the "obeyers"?

...Or because you see no benefit in it to the game or the players?

13

(30 replies, posted in General discussion)

I posted a few comments in the PVP Economy thread which really deserve to be considered as a separate chain of thought.

Yes...the potential, or lack thereof, for PVP has an effect on the economy when it comes to acquiring Epriton but the "economy" of PVP, outside of mining, has it's own considerations which require a different solution.

My proposal is that Corps. agree to not take anything bigger than an Assault bot to one island...one chosen by a unanimous vote of the CEO's of as many Corps. as can reach a mutual agreement

Why? So that new players, and smaller Corps. without much production capacity, can have a place to engage in PVP without the threat/fear of being overwhelmed by larger mechs.

This agreement would constitute a binding, but temporary, understanding that, should anyone, from any Corp., show up on that island, EVERYONE would cease their current battle and kill the M**F**!!!

It would also exclude any Corp.(s) which was showing up in larger bots (bigger than assaults) for the sole purpose of attempting an incursion on another Corps. outpost.

Any mining on this island would be subject to the same rules...small bots only but open season...simple.

Why would doing this proposal make PO better?

1) It gets more players into pvp at a lower ratio of cost/reward.
2) It enhances the longevity of PO for EVERYONE by making it more friendly to noobs.
3) It doesn't require the Dev's to achieve ANY new content hurdle in order for this incremental level of increased game-play option to be available.
4) It asks, but doesn't demand, that the dinky-ass player base we currently have in PO acts like self-interested adults rather than self-aggrandizing adolescents so that we can assist, not detract, from the growth of a game we really like. Of course there will be "violators" but we, and they, will have the satisfaction of knowing they or we have overcome, or become, a true outlaw...not just a random wanker.

Sure...this is all contrary to an open world, sand-box but I propose it because we can either pee all over a tiny sandbox which no one else will want to come to or we can take personal responsibility for making it into a huge thing where this sort of temporary self-denial isn't needed.

It's up to you...and this is a personal proposal in no way connected to my Corp.

P.S. Should this prove to be a popular concept; e.i., it created more PVP for more players, the Corp. leaders could petition PO to make this a permanent feature for one island by restricting the teleporters to a particular load/size limit.

14

(75 replies, posted in General discussion)

Sampsen wrote:

as this post already is way off topic.....

try not to get discouraged that you lack ep. It is very possible to be effective even as a week 1 player. yes you cant run mechs, but you can still fulfill a role in gangs.

Play around with fits, talk to you FCs etc. Part of the game is figuring out what role you can do


That's all excellent advice for the newer players. Personally, I am ewar specialized and run several differently fit Chameleons. I've gotten into and out of roam situations with about 5 times more escapes than kills on me (to bad ewar contribution doesn't show in kill boards...o well).

Please don't assume my post has anything to do with my personal preferences or needs about pvp (it doesn't). It was rather an inquiry as to whether the influx of players younger and with less EP than I would be more attracted to pvp if they had an expectation, somewhere, of a "fair fight" as opposed to being overwhelmed by more experienced players in mechs.

15

(75 replies, posted in General discussion)

Krall wrote:
Robbie wrote:

Umm...Yeah...thanks for the level-headed and unbiased input Krall.

You are, in fact, only two weeks behind me in stating that Nex, if it hangs together, will be the dominant power in Perpetuum.

Moving on...

Doesn't change the fact that I am out on Betas roaming around 96.9% of the time I'm online, and I will be coming up on two weeks in game tomorrow I think.


By your own admission, alone...We could line up and shoot all the ***, children, carebears who you think everyone else playing this game is and replace them with....what? Krall clones? I guess I can understand that point of view...if I preferred playing with myself.

Do you have any useful suggestions for generating more pvp and creating a more dynamic economy?

16

(75 replies, posted in General discussion)

Umm...Yeah...thanks for the level-headed and unbiased input Krall.

You are, in fact, only two weeks behind me in stating that Nex, if it hangs together, will be the dominant power in Perpetuum.

Moving on...

17

(75 replies, posted in General discussion)

Krall wrote:

The problem with PvP isn't the game. It's the people.

Yeah, well I was trying to avoid casting aspersions on anyone's motives, engage in epeen-flexing or make a statement about why MY way of playing is superior to everyone else's and come up with a way that would be mutually acceptable to the largest number of players so we could build a little trust and have more people get more fun from the game.

But we all have to address what we consider to be the most important topic even if it is ourselves...

18

(75 replies, posted in General discussion)

Syndic wrote:

What Perpetuum needs is the Devs taking a good, hard look at why 5/6 of the Beta islands in game are completely empty and devoid of activity, with the remaining 1 being super-active and blockaded when there is epriton/hauling underway but otherwise mostly empty.

...Or we can take a look at it ourselves and perhaps come up with an interim solution.

Currently, PVP in Perpetuum is largely unsatisfying for any but the oldest players with mechs. Many Corps. have made an effort to do Light/Assault-only roams and gotten beaten down by overwhelming numbers of larger bots. Yes...these roams were on someone else's island but that was where they were likely to find some action.

While I don't want to permanently change the sandbox nature of this game, I wondered which Corps would agree to a temporary, self-enforced ban on mechs for one island only. This would be a gentleman's agreement but with the understanding among those signing on to it that they would all immediately end other combat on this island to "punish" anyone who brought over something other than a light or assault.

The agreement would not extend to industrials. Mine on the chosen island at your own risk. It also not be in force for any Corp. engaged in an incursion there.

If enough Corps. signed onto this, it might be possible to get the devs to either post a TP-in pop-up screen warning outlining the agreement or even, if the response included a high enough percentage of the current player base, to build-in an exclusionary mechanic (or even add one new island for this purpose!).

BTW - This is personal proposal and not a one made by my Corp.