26

(26 replies, posted in Q & A)

Crepitus wrote:

I've had almost no problems before today (1 or 2 in the last week).  Now I'm getting chain disconnects on both accounts and at the moment it's so bad I can't even get back in the game at all even with just 1 running.

There are no other problems with either my machine or connection, I've been on corp ts the entire time.

Edit: Please do not use profanity in the forums. - DEV Calvin

2 1/2 month old necrothread is still relevant.  The win saddens me ;/

27

(14 replies, posted in Recruitment forum)

AXE has already made arrangements for t4 prototypes .. AXE's strongest point has always been an industrial base and casual non-forced-ops nature.

We have plenty of heavies and other fun things in production right now, it's too bad they weren't ready in time for Brightstone yesterday.

28

(26 replies, posted in General discussion)

MoBIoS wrote:

I think the pricing is totally ok. Actually, I would even pay more for the game.  Before I give my good earned money, to some stupid EA Studios or whatever, who resurrect and break down any good old game title, down to PG6 and console and castrating them from any depth which they might have had in the past, just to get them as mainstream as possible. Taking the piss out of the fans, which used to like games such as Battlefield 1945, and many more.

I'm going to do this paragraph by paragraph because this whole post is hilarious to me and I'm bored at work right now.

I agree that the big studios suck, EA is among the worst for sure.  I think the BF you're referring to is this one, actually, and I loved that game; BF3 looks good too tbh, but I digress.  Many of the big studios just sell console ports of watered down games based on a franchise name.  But these aren't MMOs..

MOBIOS wrote:

I like supporting my Independent games, in every way. It´s hard enough, to stick it to the man. To compete on the market, against all those aggressive mainstream titles.

No doubt, I own quite a few Indie titles myself in all genres.  I actively look for new ones, particularly things like the humble bundle and steam sales.

MOBIOS wrote:

Now if I can contribute with my payment, to a financial stability and to meet forecasts for investments, such as cost of development, server infrastructure, promotion, etc…, I am only too happy to do so.

This is where it starts to get funny.   Are you asking for a DONATE button?  Because you directly contradict yourself below.

MOBIOS wrote:

If you could calculate the income of like say 400 subscriptions for a monthly fee of 8€, you will receive only just about 3200€ a month. (not sure how many active subs of inactive players we would have). Now you going to have to pay your server cluster upkeep, pay yourself and others wages, tax, license fees, crack hoe’s,  etc…you’re not even left with a little financial overhead to plan ahead with.

I agree, they could use investors, a cash influx from my aforementioned life time sub sale or other things.  It's pretty clear they're looking at the former, with them having an active long standing plea for publisher.

However, I don't think they're paying anywhere near the upkeep you think they are, because they're located on Hungary and anyone who has experienced hours of rubberbanding and disconnects can tell you their not paying for a top quality upstream.  Venturing a guess, I'd say they don't pay for flex bandwidth nor QoS priority so probably a lot of the problems come from provider throttling.

MOBIOS wrote:

I have updated my two accounts, with yet another year’s subscription each. I know not everyone can afford this. But as I can, I am happy to give them some financial stability to plan ahead. Before the game will just cease to exist, only because the upkeep wasn´t affordable anymore. I like this game, not every day, but it has potential.

This is where you completely lose me with your hypocrisy.  You just posted a bunch of glowing *** about how great it is to support Indie devs, how you don't mind paying more etc. ..... AND THEN you go and buy 2 more years of sub ***AT THE DISCOUNTED PRICES*** LLLLLLLLLLLLLOOOOOOOOOOOOLLLLLLLLLLLLLL

What? You couldn't wait til the 15th to pay more? Why not?

MOBIOS wrote:

Looking at (st)eve, when it first started, they were in serious financial problems. They were almost bankrupt, but the state of island jumped in and provided subventions, to keep them going. I am not sure if Hungary would provide any of this.

Why should the gov't subsidize a game?  I don't know anything about Eve history so this just sounds crazy to me *shrug*

MOBIOS wrote:

So imo, there is no reason to get upset about. Sure the interpretation of the extension release and the raise of the subscription discounts are misleading. But the subscription price has not been raised; it was the discount, which was reduced. 

Walk Save,

MoBIoS

Right.  Just extend your sub now so you don't have to pay it? Again, LULZ

Uncle Mo wrote:

In lieu of personal housing, can you develop a mechanic where we can purchase 'lockers' or common storage at terminals.  Allow us to set permissions for characters not on that account to access that storage and lock all others out.

It would be helpful with those of us with multiple accounts to share modules without having to be there constantly to trade.  Also they could be used by corporations as an additional mechanic to issue mods and materials to certain corp members. 

Thanks.


+1 relying on corp storage has a plethora of drawbacks and using trade in squad is ponderous

30

(31 replies, posted in Resolved bugs and features)

the sad part about this being that if you live in the US and have say, comcast, you'd get billed $200-300 for every trip after the first one cause they'd just blame your equipment set up as the cause and it would never get fixed smile

31

(63 replies, posted in General discussion)

Grim Faust wrote:

>.>

<.<

No clue that existed. My account has been around since launch but I haven't played much yet. If a system like this is already in place, why are they also adding explosion damage to deter blobs? Seems like overkill to have both. If the accuracy debuff from interference isn't great enough to get people away from blobbing, why not just turn up the nerf a few notches instead of adding explosions.

I guess they probably have a good reason? I just don't think explosions is the way to do it considering it's effect spill over in to affecting different aspects of combat that don't seem to be a proble, like close combat.


because it's not very strong, i don't really have a problem with the explosions, i like that they effect npcs too (and all 3 of my accounts are blue, faction most effected). 

maybe i'm missing something but, iirc, the explosion size is based on the how much power is left in the accu when they die, seems like drainers/neuts just got more important to me *shrug*

otoh and i'm not attacking player's heavy mechs so maybe that's where the issues are idk

32

(63 replies, posted in General discussion)

Grim Faust wrote:

How about instead of explosions being a deterrent, make an aura around any bot firing weapons. This aura could cause evironmental distortion that affects nearby bots tracking computers which lowers accuracy or optimal ranges on weapons or both. The more people you have blobbed, the less accurate your tracking systems are and less likely you'll hit something. It solves the blob mentality problem if it's compounded enough and also doesn't screw over close combat enemies trying to engage a blob. Then again, the disruption aura could also effect close combat pilots, albeit it wouldn't be as deadly to them.


you just accurately described the interference system that's already in game, at least with regard to accuracy smile

33

(63 replies, posted in General discussion)

Alexadar wrote:

I'll be honest and without trolling:
Ive see a lot times squads with kains, what wiped all slow targets: industrials, pelistians, telodica mechs and this was kinda annoying. Yeah, this is game feture and im glad that guys had fun to ran this gangs, but as pelistian pilot i had thoughts that situation with closeRangeFastMovers must be solved by speed nerfing, or by DPS nerfing. Devs implemented nice feature with AOE what killed two (or even more) rabbits in one shot: much more antiblob mechanics and balancing closeRange combat, so close range guys will think twice before shoot. This is my point of view, and i'm ready for fair opposing arguments.


this was pretty much my thought; that they decided on the explosion damage range based on making it harder on blue as well as anti-blob.

i will say i like the interference idea too just changes the load out of the suicide sequer squad a little to include the deployables wink

34

(26 replies, posted in General discussion)

DEV CALVIN wrote:

Dear Players,

we still have the launch discounts included in our pricing. With Terra Incognita, we feel another chapter has begun in Perpetuum. Therefore we are revising our pricing structure to the following:

30 day code: $9.95 / €8.95
90 day code: $26.95 / €23.95 (~11% discount)
180 day code: $49.95 / €44.95 (~16% discount)
360 day code: $94.95 / €84.95 (~21% discount)

These prices will go live on the 15th of May, 2011. If you would like to take advantage of the current discount structure you may do that until this date.

Personally, I think this is insane.  One of the best features of the game is the pricing, and considering that you pretty much have to run multiple accounts to be effective it makes sense that they be discounted.

I understand that they consider the doubling of the land mass etc to be a huge milestone, I admit that there has been more to the patch than what I originally thought and that generally it's been good.  I think calling it an expansion is wrong, there were no new faction races no new bots no new weapon types etc, just more of what was already there, which isn't bad just not a true expansion in my opinion.

However, when the population of active players isn't even 400 (and that's being generous) I don't see how you can justify price increases.   If the game had 4000 players up from less than 200 concurrently most of the time then I could see that because you'd be less likely to lose people.

With people on the fence about staying or people sticking around hoping things get better I think this will lose them and certainly it doesn't help for people looking at trying the game. 

While $10 isn't terrible for a single account, this game still has a long way to go towards being a AAA title like Lord of the Rings Online which also charges that much per month (unless you're an f2p cash shop ***). 

DISCLAIMER: This change doesn't even affect me directly (unless you count a further population drop) because I bought 3x 1-year subs for my 3 accounts 2 days ago.  I just think this is premature and a very bad idea.

What do you think?  I checked Eve's pricing here since the comparisons are frequently made.  But Eve comes with a *lot* more stuff from what I can tell and has a vastly larger player base in addition to being able to earn play time in game. 

I've never played Eve so can't speak to lag/connection/server stability but until they fix the huge latency issues with PO's servers I'd definitely hesitate at paying an extra $70 over what I just paid for 3 years worth.

35

(4 replies, posted in General discussion)

never seen the error, you probably wanna email: support@perpetuum-online.com

i had an issue trying to register with one of my addresses and got an actual dev response and was able to register when they resent the confirmation.

36

(4 replies, posted in General discussion)

here's a google translated to english link

37

(23 replies, posted in Balancing)

Syndic wrote:

Personally I prefer running L3 & L4 transport missions. 2-3 hours = 10 mil, I do it every week or two and I'm quite rich. No problem to drop ~5-10 mil every now and then into the corporation as a donation.

In a Kain? I saw you relaying yesterday lol

38

(18 replies, posted in General discussion)

Ral wrote:

*SNIP*

I agree with all of your ideas except the removal of the NPC missions, relation is a tedious grind and is clearly intended to be. 

Player contracts would be amazing.  We're already doing something similar in our corp paying people 1 mil nic per hour to crap around between stations, and it would be even better if extended beyond just transport to player bounty hunter contracts and whatnot as well. 

Obviously it should be generic npc items that have the same weight as the real items or something so you don't have griefers accepting missions just to destroy enemy corp goods.

39

(23 replies, posted in Q & A)

Here comes the proof of what I said would happen:

http://forums.perpetuum-online.com/post/22260/#p22260

Expect a lot more posts like that one, and even more silently quitting.

40

(18 replies, posted in General discussion)

I hope the devs are watching this.  For every person who takes the time to post there are probably 10 who just quit and never look back.  I have 3 paid accounts for 3 months each at the moment and I couldn't agree more with pretty much every point you made (been playing a little more than 2 weeks).

41

(23 replies, posted in Q & A)

I'd also like to point out that the training missions don't give you anything, just small amounts of NIC.  So the high fluctuations in market prices *REALLY* hurt the newbies the most here since it's the only way they can get ammo to do the combat ones, which as I stated previously, even in an outfitted Yagel the training missions for combat are still difficult (for a non-combat character admittedly; but what newb is going to immediately open their agent profile and spend all their EP on the right skills?). 

There is no indication at character creation that to be viable at anything you must super-specialize in to a single specific area which is going to hurt even more. 

All of these things I listed before plus these = cascading failure for new players which snowballs in to mass exodus from the game.  This game needs more new players than anything else and it needs to do some hand holding for awhile before it feeds them to the alliance wolves.

42

(23 replies, posted in Q & A)

Nerfing the tutorials out of fear of gold farmers is really sad.  At the very least I should have the choice of doing level 1 missions AND the training ones not being forced to grind rep from 0.

People who started before the Friday patch now have a big advantage over those who didn't since grinding relation rep is tedious and extremely time consuming; especially in an arkhe.  There is an even wider gap in progression now.  Notice how many more people you have begging for NIC in Help! since the patch.

As I pointed out, this is my 3rd account that I'm posting from, and even giving myself a Yagel from another account the training missions were dangerous, tedious, and still very very time consuming.  Their only benefit is they don't hurt your rep with other corps but they don't add much either.  I ran about 10 missions and was still at .04 relation with my highest, this is INSANE and very anti-newbie.

If you don't want to give people free bots anymore please at least give them lvl 1 standing so they have more choices of where to start in the game.  This is going to turn off a lot of free trials, and cause serious issues with people who sub thinking they will get some restrictions lifted.

Why can't the trading of NIC and items or whatever be restricted just on trial accounts as is done in EVERY other MMO instead of punishing everyone new including paying customers?

43

(23 replies, posted in Q & A)

This game is already hurting for new players.  Taking away the 10 easiest missions in the game and 2 free bots and forcing people to start grinding faction rep in an arkhe at level 0 training missions is utterly insane.

Why was this done?  This is my 3rd account and I bought it specifically to mine and run transport with my other miner/indy guy and was sorely disappointed to find out yesterday that I wasted my money.  I thought for sure it was a bug with the patch as there have been many others and was talking to GM Oley who checked 2x and assured me this is intended behavior.

Are the devs crazy?  What's the point of screwing over the least catered to group of players and taking away the only thing they had going for them aka an easy start?  Especially considering brand new players don't know how they're being *** and even more so with the fact that they don't know that they will need high levels of diplomacy and patience to overcome this huge unnecessary obstacle to progress.  This will drive people away even more; I promise.  Your user base is not the same as a Korean grinder.

As for me I'm skipping the missions, the transport and just going straight to the mining because it's the only thing I can do without a ridiculous grind in the way and I'm sorry bought a 3rd 90 day subscription.