Re: New devblog: The end of subscriptions, the start of something new
So EP resets ... I have 5 accounts. One dedicated miner and a hybrid miner/production.
Secure a mining area, let's say a Gamma ....
Respec all my characters to max miners
Strip mine in relative safety for a few weeks until minerals are in the billion
Respec into Scarab Mk2 bots, haul all the *** to production facilities
Respec into Production, mass produce enough mods to supply my combat needs for a year (and I lose a lot of bots) or enough mods to flood the fragile market and skew it
Respec into combat and never have to mine again.
Alternatively, let's say a corp like -77- fields a great mix of Ewar and combats while my corp is heavies 24/7 ...
Respec into ewars, negate advantage other corp had.
FOTM doesn't have to mean a particular OP bot/fit. People put some thought into their skill paths and trained and trained and trained to get their character to do their thing ... Unlimited EP resets throw that all away.
Maybe 5 accounts switched to mining is no big deal, but what about 20, or on a corp level, 50.
50 EP resets brings in lots of cash for AC, but completely knock out of balance what those accounts could normally be used for. It be kinda like every time a fictional defunct corp like See Eyre had corp mining ops they gave players maxxed mining accounts to mine minerals, getting maximum bang for their buck. Hypothetically of course.
Edit: changed to a fictional defunct Scottish corp.