Burial wrote:It has zero effect on interisland jumps. The instability ends on point with protection and the target can jump back and perform the exploit without anyone being able to lock and aggress him.
Still thinking about this... I mean the "can't teleport while in combat" solution.
We have two different situations:
1. You are being chased and you want to teleport. Whether you committed to PvP or not, you are in combat if you've been attacked in the past 15 seconds (I think that's the timer). You can't escape via teleport, so the solution totally works here.
This is THE situation why this topic has been made I think.
The other one, the one you pointed out, is not really that straightforward in terms of *this* bug being the reason for it.
Here's why.
2. You are not in combat whatsoever, and you teleport. Nice people wanting to tear you a new one awaiting you on the other side. You have protection, they can't lock you. Protection ends, you teleport back without them being able to lock you down in combat. So far this is nothing new, it goes down like this with or without limbo.
From here on, you have two choices (assuming you don't want to fight):
a. The old method. Get the hell outta there, away from the teleport, expecting that they will follow you through it. (IF you arrived back on a PvP zone that is.)
b. The new method. Get stuck in limbo intentionally.
Now why the hell would you choose this?
If there are at least two attackers, the only thing they have to do is one of them goes to the other side and they got you trapped. They only have to wait, but you don't know anything about when it's safe to log back, and they can be sure that you're going to pop up on either side.
Sure, you can play that game of log in, see whether they are still there, get into limbo again. But seriously, how many times do you think someone will do this while the others just sit there and watch your agony? You basically kill your own game.
In the first choice of running away you at least know that you could escape because you are in control. But here it's game over for you, for an unknown time. They may not be able to kill you, but they sure as hell denied you doing anything.
tl;dr: I still think not allowing teleporting while in combat would solve this.