Re: Dynamic Ore Spawn Question.
The active ECCM seems like a quick fix rather than a proper solution. You are not removing epriton from gamma yet so why not spend the intervening time to develop a less narrow, less esoteric solution in favour of a more radical one.
There seems to be resistance from Devs to a despawn timer on untouched raw material fields and restricting their spawn positions to not under NPCs would leave either too few places, is too difficult to implement or both.
So how about a wholesale rethink of static spawns? Get rid of them and replace them with random static spawns that persist for a short time. Ok, so you need static spawns for assignments but why do they need to be there if no-one running that assignment is in the area?