DEV Zoom wrote:Here's the thing: in our game mechanics a wreck is a "beam". A beam is simply a graphic entity that gets shown for a specific time. Every laser beam or missile shot or explosion is a beam too. But they are just "there", there isn't any serious calculation involved or anything that would create server lag. If that would be the case, a big battle with hundreds of beams would kill it. Also, every connection beam between gamma buildings is a beam too.
So I'm going to assume that "spreading this lag across the entire server" is a coincidence, and go with client slowdown, which sounds more plausible.
Ok so then with the 'beams' then here is what the other variable could be, Looting with the Gamma beams+ Wreckage +cans+Loot animation x50+ accidently looting your field container with 1500u=BOOM server for having lag even on other islands. Outside of that though it was localized to the near area of the beaconing
I mean to be technical with it.
Lay 4x Platoon Beacon
>Blow them all up
("lag" starts)
>Attempt to loot
*Mass loots* (More "lag")
>accidently loot field container w/ 1500u+ and 50+ loot cans
=Boom to the server
Undefeated 2013
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