Isboxer works fine in PVE as far as i know from someone who was using it.
Mining and grinding npcs with 10 accounts works fine.
PvP is different - not because the DEVs implemented measures against it, or not because PvP demands it -
- simply because of the usual lag/server issues and desyncs make it almost impossible to use there
Zoom - you say you dont advocate multiboxing -> but you kinda force overspecialsation onto any new player.
It already starts with account and character creation. There is no way someone new to the game can easily TRY out some of the specialisatons without creating multiple trial accounts.
you give them 3 agent slots, but a shared EP pool, but not shared extensions/assets.
advancing in one faction aka weapon-class takes already from 6 month to 2 years to advance into. If you want to casually switch to production, mining or simply from turret to missiles, you extend the progression time even more.
Don't tell me that isn't "advocating" multi accounting. The argument that you dont want to habe omnipotent, jack-of all trades-agents is stupid when you think about how your robot fitting system works.
BUT - the topic theme was: what in this games does the oppositte - make me want to play with ONE account, except the fact that two accounts makes it already more expensive then any other monthly sub game that allows me to have multiple independant characters on the same server.
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear