Re: PvPers now have near infinite quality content, now we need carebears
PVE = Farming stuff....the end.
Fix that and carebears will be able to enjoy building up an account thats able to take pvp losses.
You could make farming more complex. Last i played the only thing that really changed was what kernal type dropped and some possible wrecked extensions that i would usually leave since they werent worth the weight to take back.
I would take missions out if i was in an area that offered quests for the mob spawn i wanted to farm, but other than that they weren't really worth doing just to do.
I would suggest a new farming mechanic and items. While my miner account which serves as something to afk mine in near where im combat farming or in a known safe location (im fine with that) its the combat character that needs love.
Many people ive talked to whove quit this game fell into 2 categories. They either didnt want to have to have two accounts, one to afk mine and the other for pvp combat...or they simply found pve combat to be boring and not really worth the while...
Personally i think the combat in this game is fun. I just think there needs to be a better mechanic than farming kernals and trying to break even with ammo drops. My disclaimer on this is that im an on and off player and im just returning from about a 50 day break and not up to date fully on whats different.
I do think that there needs to be a vital combat mechanic, stuff to farm that are not bulky worthless junk i cant sell without repairing (perhaps a deconstruct extension so i can recycle stuff on the spot or a recycle bot my miner could use?)
Its a pain to get the good extension which it should be, but the act of farming npc mobs needs some "oomph" and some addicting mechanic that makes me want to log on and start blowing up mob robots.
Make this fun and worthwhile and people wont need to have multiple accounts to support a pvp combat account...since that account could be more than viable to support itself and pvp bots on its own.
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