Cause it's a part of character progression. If you want to use higher tier of modules and mine faster and in larger volumes, it should require some adjustments and thinking, doesn't it? The more challenges there are, the more interesting it gets, how to find your way around.
So why did it have to be a challenge to fit and skill a miner properly before, and now it suddenly shouldn't? Why wasn't it simpler from the very beginning? Of course if we are orienting towards newbie-friendly measures to help them start their gaming progress easier, then yes, I see your point. But is it actually the right angle to look at it? There need to be more drastic measures to attract new players and make mining more appealing rather than fixing something that has always worked fine and appropriate.
Of course, conditions have changed, now ore is travelling across the island, sometimes getting under the mob spawns, etc. But I really don't think accumulator going to solve the whole issue. And generally, with the population increase (it's what we are aiming at, eh?), you don't want people to be mining easier, faster and better. You want to increase the challenge, so ones who can break the obstacles get more benefit, look it at like a sort of alpha-industry-competition part.
I believe pvp could be very exciting and the game has what it takes. But this is game is ruined and we all know by who, it´s by corps like CiR, -77- and PHM. - by Fu ManChu