Annihilator wrote:Syndic wrote:From my 1 month experience on Novaya Trava, roaming NPC caravans were only consistently spawning on the South teleport where they would just sit for days because the teleport was walled off. The rest of the island was completely NPC-free.
you must been on another instance of that island them me then... I always found a NPC group on Trava, in several areas on the island, and stuck on open passable terrain.
Ask Plato/Ghandi - he was kinda the only one who reacted on TS when i said "Observer in sight"
The only NPC's that I saw outside the South teleport area, were the bugged mobs in the water on the coastline the day we came to the island. This was reported in a support ticket. I do remember some artifacter popping an Observer artifact near my miners, I also remember demobbing him and killing him as a thank-you note.
However let me outline the logic chain with NPC spawns;
-> On Alpha Player XYZ can make ~100k/hour in plasma,
-> On Beta Player XYZ can make ~150k/hour in plasma,
-> How much can Player XYZ make on Gamma if he/they slowboat in farm-fit Heavy Mech(s) back and forth across the island looking for bugged NPCs?
-> If answer is less then ~100k/hour, why bother?
And there lies the problem that makes Gamma not self-sustainable (excluding the trade-ores). For some reason, I charge myself money to produce/repair/prototype/reverse-engineer at my own station that I funded and built. I would absolutely love to hear the logical explanation for this from the Devs.
Another issue that comes to mind is that turrets do not open fire on NPCs. This means any future roaming spawns can potentially either spawn in player-bases or can walk into player bases with impunity. So in that scenario, Player X would have to duck between now-useless turrets his corporation put up as defense, blowing up roaming spawns inside the base then undocking a remote-repair bot to fix the damage caused by explosions.
We're supposed to be invading this planet, why are human-built turrets not shooting the enemy?