i bet the new robots will be pvp must have after a few weeks, and easier to mass produce then mk2s.
any1 without those bots will have an automatic 50% chance to be steamrolled in seconds.
new weapons are probably those that have been in the works for 2 years now, which means robot-fit artillery with AoE damage.
Since the blog already says "colixium" based, even the T1's will be extreme cost intensive but realatively useless.
i cant help, but i see only vertical progression, which means, stuff that is:
- more expensive then current stuff
- needs more ep then current stuff
- is less likely to be risked in pvp by any1 else then CIR for the next two month
in the meanwhile, trials will continue leaving the game after "selecting the wrong faction" in their eyes on day one, and getting told that that they cannot get the starting EP back when they delete their agent.
If you wanna know, by chance, what i would like to see as "colixium" based stuff instead:
- Siege equip
- siege robots
- all stuff that is totally useless in beta PvP or npc grind
*edit*: about terraforming. I already suggested, give terminal a TF buff, that makes it kinda cheaper for the outpost owner, but only in that area of the outpost.
- its not on the whole island
- its cheap to terraform your base
- its not cheap to terraform the great wall of NIA around a Teleporter
- its not cheap to destroy someone esles base AND delay reconstruction by offensive terraforming
- ...
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear