Re: May 30th release - People's thoughts
Blackomen u back \0/
on topic:
PBS system is a very complicated and complex set of tools, what will work only in a server with a big population, whats obvious when you look at the buildings, especially turrets, parameters like HP, cost and damage. Else: is a details.
Yup I'm back again, like stEVE, this kind of game keeps drawing me back.
As to your post, I just don't get why people think it would really work better with thousands of players. Let's take a hypothetical scenario where a fully built PBS with say 100 defenders comes under attack by 200 attackers. (This would be normal as attackers always attack during opportune times.) Now those turrets would kill several attackers without a doubt in quantity, but they would be pretty much vaporized when the masses get in range, as they can't move, take cover, etc. After only a few seconds you'd end up with say 90 defenders and 170 attackers. (I'm totally guesstimating here.)
Now the turrets gave the defenders an edge certainly. But now they are all gone, and the attackers overwhelm and drive back or destroy the defenders. At this point the attackers simply go through the entire PBS and incinerate every single thing, say 100's of structures in a matter of "minutes" with current armor levels. Finnaly when the tables are turned and the defenders get the masses online to repel the attackers, the entire PBS has been removed, the defenders no longer have any factories/refineries/etc left, the enemy has terraformed giant swastikas and *** all over the terrain, and the terminal is in reinforced. And to top it off, the attackers have all gone home. What happens now? Rebuilt all that? *** no. The defenders now go and do the same thing to the former attackers.
The next day, there are no longer any PBS left, and everyone has moved back to beta seeing that the whole system is rather silly. Now do I know for a "fact" this will happen? No, as there hasn't been a real test of this yet, my assumptions are purely based on a few small scale tests and raw numbers of the PBS structures and their construction paper foundations.
To put this simply as I can, I want to see "ALL" structures increased by a factor of 100 or more in terms of armor. And also by similar numbers in terms of cost to build. What does this change? It simply prevents entire PBS's from going up in smoke in a matter of hours during a corp/alliances downtime. (No matter HOW large a corp/alliance gets, it will always have a weak time of the day/week, where the fewest number of players will be on.) I just want to see massive structures work like a massive structure should.
With the system being the way it is atm, I wouldn't build a PBS, I'd simply assemble a massive army, and farm PBS's all day instead of npcs. We'd get both pvp and massive loot.
And sorry Ville, I tend to write a whole lot. I recommend twitter and not forums if you don't long posts.
Original Founder of M2S, may it rest in peace.
"Hungarian Math" is defined by the dictionary as "Just like normal math, but where each equation ends by dividing the sum by Potato."
-Shoutout to "Stranger Danger" for the "potato" comment.