Topic: Shields/Dmobs
I agree with almost all the activities that a pilot can perform from the turtle shell that is a shield except: Demobilization.
While a shield is activated: - a defensive turtling posture -
Electronic pulses that cause havoc with another persons electronics (suppression, ECM) can be reasoned through.
Effecting another pilots energy with a device that removes his accumulator (drainers, Neutralizers)....questionable but I am still on board with how this makes for good game play.
Weapons that cause DPS to a target (turrets, launchers) should not be allowed, and currently are not: spot on.
Demobilization is defined as a super heated pulse that overheats the mechanical nature of the robots joints, slowing him to a drastically reduced speed.
I consider this ability to be as much of an offensive action, and as effective as applying DPS. In description, it is almost as focused as a shot from a laser turret.
Considering the aggressive nature of a demobilization module, it should not be among the allowable modules for activation from under the defensive turtle posture of a shield.