Re: Perpetuum is on hold until Intrusion 2.0
Trap Card wrote:What's your definition of blob?
I said in an earlier post that "blob" is a relative value, and because of that I try not to use the term much. However, if I go into a fight and end up outnumbered more then two to one, I confess that it makes me feel "blobbed".
Sundial wrote:Yeah.. the problem is finding a good ballance between attack and defense. If its too easy to defend, people blob up. If its too easy to attack, its not worth living on beta.
For the record though Sundial, and speaking only for myself, if I come onto your island I don't expect you to give me fair fights, though I certainly appreciate it when you do. It's your island after all, and entertaining me isn't necessarily your priority. I'm getting on a bit of a soap box here, but I just feel that detectors have given the defenders too much of an edge.
The problem is, everyone in the group must run a masker just to counter a single detector. Since everyone is running detectors nowdays that means the attackers must all fit a 500kg (sacrificing speed) module just to counter a single detecting light bot running around at 101kph. With high fitting requirements and heavy weight, its just not very practical for more than a solo roamer to equip one.
They need to add a module that completely nullifies detectors for an entire group (A new Nexus module), and not through masking. It simply needs to nullify the effect of a detector on the group without changing masking values. Also you should not be able to detect / sense anything that is on a teleport, same for anything on the teleport sensing anything outside.
That way it takes more than 3 detectors to lock down an entire island.
However defenders could use these modules too. So you would basically be going into their island blind.
Regardless, there needs to be a better solution to bypass detectors.