Sorry, that was a bit of an attack, but I don't really know what else to say to you when you discuss percentages as totals. Most of his posts have provided something of substance to back up his argument, although I notice a dev has gone through and edited a few, so perhaps they were also full of pointless attacks at first. Most of the counterposts have had very little of substance and have involved things peripheral to the discussion, complete misinterpretations of his words, ad hominem attacks, and all the other goodies that make an argument look really weak.
That said, I don't think that removing safe alpha access to high level commodities is a big deal, assuming a few other changes are in the works regarding the market and/or gatewatchers. Epriton monopolies on beta are fine, provided there are means and motivation for alpha players to obtain reasonable quantities of it as well (which won't be the case if things are left as they stand and the population grows, but I trust the devs understand that).
There's a big rift on this forum between people who think increasing incentives will increase pvp activity, people who think lowering barriers to entry will increase pvp activity, and people who just don't want to be treated as second class citizens because they don't like pvp. Sadly, Jack is correct in saying that the majority of the playerbase falls into category three, even though the majority of forum posters fall into category one or two.
That aside however, I fall between category one and two. I think you need incentives, but you also need to keep entry barriers low. The problem I'm seeing is that more incentives are being provided but most of them are also raising the barriers to entry. Net change in pvp activity? Zero. Less activity actually if the barriers are already high, it's not going to be linear.
This is a good example. What happens when corps are big enough to guard their gates permanently? You said it yourself, we already stand at a point where no one wants to sell their epriton or epriton based commodities to alpha players. In the future, permanent gate guards and response teams along with no high level commodities from recycling means the only people who can compete are the ones who the incentives mean nothing to, they have already obtained those incentives.