Good to see the DEV´s are trying to revamp the intrusion system. Much needed.
I think it is going in to the right direction. Using a sort of sovereignty mechanic. Building up/ taking ownership over time.
I still have some stomachache trying to figure out, how this is going to work within alliances.
I realise it is suppose to counteract the "blob" movements on intrusion events.
But many, if not all Beta Corps working within an alliances one way or the other. Outpost are commonly shared on these occasions, i.e. staging points.
So, is this "new" system suppose to break alliances and co-operatives? How will alliances be able to work together?
Are there going to be features to accomodate alliances?
I understand, that it is commented, that if a single corp cannot hold their outpost, than they shouldn´t. Which is probably right.
But hostile movement is rarley by a single corp, rather by a group of an allied offensive action.
So the act of defense might become unbalanced to the act of offense. But I suppose practise will tell.
I think there might still be a few thoughts of considerations to be done.
I´d much rather would like to see Corp features entering the game, before Outpost changes. But thats just me I suppose.
I´d like to see more transparency to corp actions, like viewable production lines, how much income on resources or NIC has been accounted by members and maybe incentives for members to gain. Corp objectives to be announced or even contracts issued within the corp, or public. Which might provide more motivation to the player, as progress might become measurable. Assignments could be issued by corps.
I think the intrusion system as it is beeing sold to the players now, has many good features to it, but I believe it will not change much, to the worth of holding an outpost, yet. I predict, blobs will attack single corps in comparisment to blob against blob.
But the future will tell.
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