Topic: Requesting Various Helpful Ingame Options/Fixes (It is lengthy)
WARNING THIS IS VERY LONG
Hello,
I think it would be very beneficial to ALL organizations in the game if these few basic options were put into this amazing game. First I'll list them, then explain them below.
1. Contracts
2. Shared LOS Squad Radar
3. Squad "Map Ping"
4. Shifting Ore/Liquid deposits
5. BOOKMARKS. (or Waypoints 2.0)
6. Tradeable Scan Survey Items
7. Fix the Termis!
8. Various Forms of Standings alterations
9. Correct the Channel Ban system
10. Missile Balances (read before trolling, it is not a nerf request)
11. Lamba Shield Bot (again, read before trolling, its a random thought)
12. Things I'd like to see in the Artillery Mechanics and Bots
-EDITED POINTS-
13. Change the peak recharge on Accumulator
1.
Contracts would be a VERY useful option in the game. As of right now the only way to get items to a player is to physically be in the station with the person and open up a direct trade, or drop it in the corporation hangar for them. If the contract system were in the game, we could actually get items to other people, remotely and streamline many aspects of the game. EDIT: These would only be Private/Corporate. Public ones would be pointless and annoying.
2.
I would hope that advanced robot AIs would be able to share their information with each other.. I find it a "little" strange that this isn't ingame already, but I will explain what I mean. It would be MUCH more helpful (both in PvE and PvP) if when the scouts detect hostiles on their radar, that it shows up for EVERYONE in the squad, not just their own radar. Rather then saying over Coms what they see, the squad members can simply look at their radar. We already have the radar showing were current squad members are, would this really be that difficult to implement into the game?
3.
Map Pings.. I can not begin to count how many times (already) I have been taking someone to a spot on the map and trying to describe the location based on its physical attributes or proximity to a large object (i.e. a building or megalithic boulder). Being able to Ping on the radar would help EVERYONE. For scouts to call attention to a specific area of the map, for "FCs" to show exactly where the hell they are leading people, and for Ratters to show their friends where they can either get rich, or die in a horrible explosion.
4.
I want to start off saying that I love having to search for minerals, that they are dependent on the terrain and its physical features. But I am a little sad to see that the fields are all static. They don't move around when depleted, they simply regren. This quickly spoiled the "prospecting" high I was experiencing . I can also see this becoming an issue on Beta Islands as PvP'ers would know exactly where the Epriton Fields are and where to find some Riv and Riv Mk2s. (disclaimer; I havn't experience Beta Islands personally so please do not troll over that reason). Please make the mineral fields dynamic, to shift around these massive Islands, to make miners enjoy the thrill of finding a titanic titan ore deposit in the middle of no where all to themselves (lulz, titan ore). Liquids I can understand with being some semi-static form, but when a large ore deposit depletes it shouldn't grow back like its a plant. EDIT: Altered the wording some.
5.
Ok, this is more of an upgrade then a new feature. As of right now you can open up your map, go to Waypoints, create a Waypoint from where your bot is, and name it. Cool. Unfortunately you can not rename the Waypoint, and in the case of a dangerous Ratt Spawn.. You kinda have to get a little close bc of where your Bot is at. Can we please make it so you can right click on the RADAR (or Map...) and ADD BOOKMARK, and have the ability to rename bookmarks without deleting them?
6.
Trivial to everyone but a miner, and maybe I just haven't discovered it yet, but the only way I can give someone a Survey Scan (after its been turned into an item) is to place it into the Corporate Hangar. wtf srly? Why can we not Trade these to people? or put them into a Field container so our Mining buddies can understand just how MASSIVE the Epriton Field you've found really is? This just seems like a little "oops" mistake and a simple, but very helpful correction.
7.
I understand that the Termis's accumulator "issues" can be corrected with good extensions and 2-3 Accumulator Rechargers, but wtf! Can you PLEASE fix the accumulator problem? Either up the base recharge or add a bonus that reduced the AC cost X% per level of Adv. Robotics? Food for thought. EDIT: The Termis is a good bot, but the combination of its bonuses, combined with the weak accumulator cause some issues. I know its not much to ask for a semi-skilled pilot but it seems to need some sort of attention.
8.
I've seen these sort of things requested in the general channel by several people. Corporations able to set other people/corporations to some form of standings. People able to set an entire corporation to a specific standings. Ability to set ALL the members of your corporation to a standing.
9.
The Ultimate Ban Hammar! Currently when you ban someone from a channel it is forever and ever. You must petition a GM to correct it and even then it doesn't always work (saw it happen last night). Channel Admins and Operators should be able to see a list of the Banned Individuals and remove them from that list if they so choose. We shouldn't have to create an entire new channel just because someone got a little to happy with Teh Ban Hammar! (incorrect spelling is for lulz).
10.
EDIT: This is NOT a Nerf request!
When I first started playing my main (yes I'm posting under an alt) was a Pelistal character and now I am a Numiqol (sp?) character. I realize that missile have gotten a nerf in the past, but they need SOMETHING done to them. I believe every single Beta Island player will agree that PvP has become either very OP ECCM, speed Kains, and Gropho Swarms. In this particular paragraph I'll just talk about Missiles though. I personally don't know what could be done about this issue, but Missiles are very OP compared to other weapons. They require basically no Accumulator to fire, ignore virtually every aspect of the terrain, and with enough training (and its not much) will ALWAYS hit their target. The few suggestions I can think of at 5:30AM:
10A. -- Some form of a Laser Point defense module for the Head/Misc slots. This module would fire X number of times (based on extensions) and would have Y possibility of destroying the missile (based on extensions). These LPD Modules would be Squad Based, so any incoming missiles (to squad members) within Z range would trigger (when the LPD is active), and you could only increase the LPD's range with another Extension. Yes this adds at least 3 Extensions but it would be worth it in my opinion.
10B. -- An area of effect type module fitted into a Head/Misc slot that basically is a Signal Disruption Device causing X% of "miss" to missiles. Example being that when the 30 Gropho's fire into your squad, members with the SDD activate it and (extensions increase the % of scramble) cause the missiles to go off course and either explode too soon or soar off into a different direction. Basically the SDD would effect each income AND outgoing missiles, jamming their Guidance systems.
I do not believe it is fair to nerf missiles themselves any further even though they are OP. I believe that there does need to be some sort of defense for them since terrain does not effect them. The previous sentence is meant to say that the most basic defense for EM and lasers is to simply hide or use the terrain. EDIT: Yes missiles have a 10% chance to miss in the beginning, but that 10% quickly goes away with a few extra extensions. Yellow bots having a dual tank-wtf range are not an effective counter as the "tank" only works when NOT firing, and the wtf range is LOS.. god forbid there be a bump in the terrain. Blue Bots being faster? WOOT! I can run into my death and return to a station! Please do not be offended if you are 1 of the Grophos in the sea of Grophos.
11.
This is honestly something I've just been batting around in my head while mining and listening to people talk. We all know how the shield mechanics work, and we've all seen Star Wars Eps 1 and the Gungans Lamba Shield Generators. We already have a fantastic shield system in the game that I personally believe is very fair. I do not know if it is even possible to create a Lamba Shield type Bot, I doubt the current shield mechanics would work that way. But the general idea (without thinking of ramifications or how to make it work) would be a bot, centered in the middle of a roaming gang of Deadly Robots generating a large shield. This bot would have no weapons, but would instead protrude this shield to protect the other bots. If the Artillery Bots and mechanics are implemented, this type of bot would be useful for protection AGAINST the barrage of death. Of course no one could shoot out of this shield, but once enemies entered the shield they could destroy the Lamba Bot and/or engaged the other bots. I would not know how this could effect the game, or how it could even work, but I think it would at least be interesting to think about.
12.
Artillery, we've all heard it, we've all thought about how cool it would be, but please let me state what I believe would really make them something to both be feared, and destroyable. I would love to see the option to Ping a location, or drop a beacon that only Artillery Mechs would be able to lock on, and fire from long distances away. This would be the ONLY way they could use their deadly barrages and be safe. Think of the Sniper Team + Juggernaught combo in Command and Conquer 3, that sort of mechanic. On top of that, I personally believe that in order for these Artillery Mechs should be able to fire is if they Deploy. Yes I said Deploy. To make a slow, but mobile mech physically stop and take time to deploy. Make some cool animation of the legs breaking into pieces to secure it into the ground like pylons, the massive artillery "unfolding" and extending into long cannons/Cruise Missile Launchers. When Artillery Mechs are not deployed, they can still lock targets and engage them, just doing a vastly reduced damaged due to their weapons not being deployed. Also, when the Artillery Mechs fire on the beacon, make it so they are not all landing on it, make them fire within an area and deal splash damage like a real artillery, and Friendly-Fire is of course active, because it wouldn't be a true artillery Barrage without some Friendly-Fire. EDIT: Only a specific type of bot would be able to drop a beacon for Artillery fire, and a Deployed artillery would consume SOMETHING for fuel (or something to counter-entrenched tactics)
EDITS:
13.
At the moment the peak recharge is 50% but I believe it should be at 35%. At the moment you simply get someone below 50% and they are f'd. This means a vast amount of their accumulator is just waste. If it were at 35% you would have more of your accumulator to use, and be able to stand a better chance!
These are the things that I would like to see ingame and thought about.. I know its abit chaotic in reading and probably jumps around but its almost 6 AM my time and I am tired. Please reply with what you believe would be helpful to the thread, i.e. constructive criticism.