Topic: Summer Goodie List Pt 1 - Outpost ownership
Always fun to get news and information about upcoming items.
The single biggest piece of new stuff is the change in outpost ownership, something that has been talked about since day 1.
* a system which would be able to prevent one corporation to gain total dominance in the ownership of outposts.
-outpost maintenance fees.
) first outpost will be free ... no upkeep necessary
) additional owned outpost will have exponentially higher maintenance fees.
) set a priority list ... will be lost first, in case the corporation is not able to pay the upkeep for all of them.
- headquarters
) control access of others to the outpost, based on their relation settings towards them.
) purchase various upgrades for it
Of these, being able to control access is what makes this a Player Owned Structure when these changes are implemented.
Impact of this type of system:
Depending on the 'exponential' cost of ownership, the Beta-I Islands with (3) outposts are most likely going to be owned by Alliances, with each Corp owning 1 free outpost. Only the largest corps with persistant income will have more than 1 outpost.
The taking of outposts to deny access to the enemy will now be a valid short-term strategy, with dramatic impact. I believe what we will see is Beta Corps having an Alpha Contingent for production and storage of bots incase their outpost is taken and access denied.
What is for certain, "Ownership" of an outpost will have a much larger effect on the game, which means that the Intrusion system had better be tuned accordingly before this is implemented.