Topic: Improving the Kernel research
Problem:
Currently, when you start researching kernels to craft, you have to unlock almost every T1 items, before you can unlock every T2 items... then T3 and T4.
It means that you literally need dozen thousands kernels before you can create some T4.
(T2-T3 not selling very well on the market... and not being that useful compared to T4)
It has the consequences that in most corp, all kernels are give to a very small number of persons.
This leads to different problems when this player cease to play, reset it's account, and it is very detrimental to solo producers, or small corps.
Suggestion:
I would like to be able to spread the research to more players.
I would suggest that when a player research a kernel, he gets a drop-down menu where he can pick between different speciality, For example: Global (the current system), Weapons, Armor, Engineering, Electronic Warfare...
Selecting a speciality would be less efficient than the standard "global" research option, but allow you to research a specific type of module. This would allow someone to research some modules until T4 and help the economy with some solo players and small corps being able to produce at least a few T4 Items each.
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