Alexander wrote:Two light robots that know what they're doing can easily kill anything up to a solo mech.
The balance between each stage is off by a lot. Mechs should either get more armour or more damage against smaller targets. Kain is pretty much the front runner of the mechs. Artemis seems the worst mech so far.
While I am not really interested in arguing on how many lower tier bots one mech should be able to take out (really an topic that would only get endless depate), I would like to express my own observations and opinions on what mr.Alexander mentioned in the quote above.
While I certainly do fully agree that there needs to be some kind of system preventing lower tier bots being hopelessly being literally one-shotted, I think this game has really gone overboard with the current mechanics.
Let us compare medium weapon damage (alpha strike) and DPS is on EW-light/ combat-light bot to what small weapon damage (alpha strike) and DPS is on mech size targets.
Small missile damage=35
t4 small missile launcher cycle time=6,5s
Light bot alpha strike damage against mech=140 and 21,5dps
Assault bot alpha strike damage against mech=175 and 26,9dps
Medium ballistic missile damage=70
t4 medium missile launcher cycle time=10,5s
Mech alpha strike damage=280 and 26,7dps
We can already see that because of the much slower cycle time the dps difference is already quite low, but then comes the damage dispersion in to play:
With lvl 5 seismics alpha strike and dps against smaller targets are as follow:
Against EW-light bots damage is 100,7 and dps is 9,6
Against combat-light bots damage is 109,8 and dps is 10,5
Against assault bots damage is 146,4 and dps is 13,9
With lvl 9 seismics alpha strike and dps against smaller targets are as follow:
Against EW-light bots damage is 117,2 and dps is 11,2
Against combat-light bots damage is 127,9 and dps is 12,2
Against assault bots damage is 170,5 and dps is 16,2
As can be seen when the damage dispersion comes in to play we end up in a situation where combat light bots and assault bots are capable of out alpha striking and out DPSing mechs and in my opinion game mechanics that allow this to happen are completely and utterly absurd.
Obviously enough, as anyone who has played this game have seen, in group play mech’s get a saving grace from being able to outrange the smaller bots by a factor of over x2. (Apart from the obvious increased armor points that is).
Tl:dr version of the wall of text above: the mech damage Vs smaller smaller targets should really get a hard look from the DEV team as imho the game mechanics in their current form are really absurd.