Greenleaf wrote:forced pvp should allways have huge draw backs to the attacker. harsh punishment for attacking Innocent players, boycots, debuffs after death,. could speculate endless things.
Ok, yes, that's great, but with the EP system, none of these penalties are really such an issue when it comes to a fighter vs. a miner: your fitted assault bot is going to win against my mining bot. To have a chance, I'll have to fit my bot with weapons and spend the EP necessary to use them well enough. In short, you force me to play your game.
It's really that simple: forced PvP still requires the PvE player to play in a fashion he doesn't want.
If your goal is to make these players feel welcome, forced PvP is not, cannot be, the answer.
If, however, you want the carebears to leave, then by all means force them to PvP.
That will have the added advantage of making your game much simpler, too: you can throw out the whole industry mechanic and have your PvPers exchange loot for better tech.
Now, Dromsex, I'm quite impressed that you've played since you were two years old, but you still don't know a thing about system design, because you can't understand this one simple point. It has nothing to do with 'immersion': you want one thing, and appear to be unable to imagine anything that would not give you what you want.
The original question was: are you satisfied with the current status of PvE? The answer to that question is not 'No, make it easier to grief PvE players.' That is not a PvE solution.
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