Topic: Resistance of TP anomalies
I'm not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced
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I'm not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced
No, its actually part of the game balance.
This is the designed role for green bots: Anomaly Combat.
I'm not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced
bug?
unbalanced?
wtf. there is one thing ingame that is hard to kill with chemo ammo, and you call it a bug?
No, its actually part of the game balance.
This is the designed role for green bots: Anomaly Combat.
you don't need green bots for it... every other weapon can load a ammo type that does the best damage type against anomalies.
Goffer wrote:I'm not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced
wtf. there is one thing ingame that is hard to kill with chemo ammo, and you call it a bug?
I'm not talking about high chemo resistance. I talk about an resi hole in one type which is a clear difference for me.
my bots all have a clear resistance hole in one type...
Would you accept if turrets have a thermal hole?
I would say nothing if the anomalies on red island would have different hole, than on blue islands.
Would you accept if turrets have a thermal hole?
nope, because i think their "hole" should be chemical, while robots should be almost immune to it.
universal ammo should not exist or be by default dealing most damage.
i should make a bugreport about that too
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