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		<title><![CDATA[Perpetuum Forums — Resistance of TP anomalies]]></title>
		<link>http://forums.perpetuum-online.com/topic/8784/resistance-of-tp-anomalies/</link>
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		<description><![CDATA[The most recent posts in Resistance of TP anomalies.]]></description>
		<lastBuildDate>Sun, 06 Mar 2016 09:47:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132778/#p132778</link>
			<description><![CDATA[<div class="quotebox"><cite>Goffer wrote:</cite><blockquote><p>Would you accept if turrets have a thermal hole?</p></blockquote></div><p>nope, because i think their &quot;hole&quot; should be chemical, while robots should be almost immune to it.<br />universal ammo should not exist or be by default dealing most damage.</p><p>i should make a bugreport about that too</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sun, 06 Mar 2016 09:47:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132778/#p132778</guid>
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			<title><![CDATA[Re: Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132775/#p132775</link>
			<description><![CDATA[<p>Would you accept if turrets have a thermal hole? <br />I would say nothing if the anomalies on red island would have different hole, than on blue islands.</p>]]></description>
			<author><![CDATA[null@example.com (Goffer)]]></author>
			<pubDate>Sun, 06 Mar 2016 07:33:20 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132775/#p132775</guid>
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			<title><![CDATA[Re: Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132769/#p132769</link>
			<description><![CDATA[<p>my bots all have a clear resistance hole in one type...</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 05 Mar 2016 20:35:25 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132769/#p132769</guid>
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			<title><![CDATA[Re: Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132766/#p132766</link>
			<description><![CDATA[<div class="quotebox"><cite>Annihilator wrote:</cite><blockquote><div class="quotebox"><cite>Goffer wrote:</cite><blockquote><p>I&#039;m not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced</p></blockquote></div><p>wtf. there is one thing ingame that is hard to kill with chemo ammo, and you call it a bug?</p></blockquote></div><p>I&#039;m not talking about high chemo resistance. I talk about an resi hole in one type which is a clear difference for me.</p>]]></description>
			<author><![CDATA[null@example.com (Goffer)]]></author>
			<pubDate>Sat, 05 Mar 2016 18:52:09 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132766/#p132766</guid>
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			<title><![CDATA[Re: Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132759/#p132759</link>
			<description><![CDATA[<div class="quotebox"><cite>Goffer wrote:</cite><blockquote><p>I&#039;m not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced</p></blockquote></div><p>bug?<br />unbalanced?</p><p>wtf. there is one thing ingame that is hard to kill with chemo ammo, and you call it a bug?</p><div class="quotebox"><cite>logicalNegation wrote:</cite><blockquote><p>No, its actually part of the game balance.<br />This is the designed role for green bots: Anomaly Combat.<br /><img src="http://forums.perpetuum-online.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>you don&#039;t need green bots for it... every other weapon can load a ammo type that does the best damage type against anomalies.</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 05 Mar 2016 16:59:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132759/#p132759</guid>
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			<title><![CDATA[Re: Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132755/#p132755</link>
			<description><![CDATA[<p>No, its actually part of the game balance.<br />This is the designed role for green bots: Anomaly Combat.<br /><img src="http://forums.perpetuum-online.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (logicalNegation)]]></author>
			<pubDate>Sat, 05 Mar 2016 15:57:58 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132755/#p132755</guid>
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			<title><![CDATA[Resistance of TP anomalies]]></title>
			<link>http://forums.perpetuum-online.com/post/132746/#p132746</link>
			<description><![CDATA[<p>I&#039;m not sure if this is a bug or purpose, but resistances of TP anomalies are severe unbalanced</p>]]></description>
			<author><![CDATA[null@example.com (Goffer)]]></author>
			<pubDate>Sat, 05 Mar 2016 07:37:24 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132746/#p132746</guid>
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