DEV Zoom wrote:Ville: sorry but I still don't get what you want. As far as I can see the only suggestion you had so far is that you wish to use other bots or weapons too to shoot turrets without them being able to return fire.
He's trying to say that in order to attempt tanking X number of turrets, a heavy has to be fit correctly. However, you cannot fit enough range extenders and any sort of a tank (even with maxxed extensions) to allow you enough maneuvering room so that you can walk into range, take a few hits, and back out.
Without range extenders, most robots would be evaporated by turrets as they attempted to close to their native 300-500 ranges (since boosted turrets open fire at 1km+).
The culprit being that a number of modules (not only range extenders!) don't have an appropriate extension in-game that reduces their CPU/Reactor cost. For example, the range extender has nothing that reduces the reactor fitting cost.
Either a new extension (like Economical engineering) or adding unaffected modules to existing extensions would probably solve most of the problems, at the very least it would bring us one step closer to a balanced Gamma experience.