DEV Zoom wrote:Ville wrote:DEV Zoom wrote:It's quite simple really. Turrets are there to shoot you. If they can't shoot you, if there is a surefire way to avoid them shooting you, then they lose their only role.
So you'd alienate 2/3rds of players from attacking gamma? You've yet to answer this. The only ones who can touch non boasted turrets is Seth MK2s and that's with a follow bot rsa.
I can't answer a fallacy. "2/3rds of players" (out of what exactly?) attacking gamma will be alienated because they have to fight stationary turrets with dumb AI?
I was wrong. It's 2/4th of the player base.
Seth Mk2s are the only thing with reachable optimal ranges you can seek to achieve to shoot a "non-boasted turret"
There are 4 types of players -> Industrial(which I forgot my apologizes), Numiquol, Theolidical and Pellistal.
A Mesmer mk2 fitting for ALL range extenders and EM guns can not hit(even with faction ammo) a non boasted em turret that hits you at 1K M.
A Gropho mk2 fitting for ALL range extenders and Long range ammo(with faction ammo) can hit a non boasted turret but the ranges are identical.
A Seth MK2 can hit with ALL range extenders with regular ammo can hit a non boasted turret.
Industrial players an support with armor repairers and energy transfers.
The problem here Zoom, is if players fit for ALL range, they have no CPU/Reactor to fit even the most modest tank. If a gropho gets shot by more than 1 turret it gets killed. Mesmer mk2s can tank a few turrets but can never get in range to actually shoot a turret (especially if the turret is properly supported in an array). 1 EW turret and the Mesmer is gone. And if I fit reactor sealings to counter it, I lose the only tank needed to be able to tank a small array (5 turrets).
I'm just confused Zoom you said:
DEV Zoom wrote:Turrets were never meant to be a means for perfect base defense, you HAVE to be there to make sure you did everything you can to defend it. here is no way to balance this if you want to defend your base purely using turrets. If we let you build enough of them to defend against 50 people, they will bring 100. Then we increase the limit and they bring 200 people. Soon the whole island is full with turrets and we're back to square one, and you still lose your base.
Because if your base can't be destroyed in any way, then the system is broken.
Furthermore, the new system rather helps smaller corporations compared to the old one. And this is exactly because of the limitations. Pumping more and more money into your network to build more buildings like in the old system will not work. The limit will be the same for big and small corps alike, so a successful construction will now much more depend on the way you put the pieces together, and less on the amount of NIC you throw at it.
Remedy's base was an excellent example on Krazlov of a fortress which could not be assaulted. Had the turrets been set to the right relation we would still be trying to figure out how to attack it.
Which Leads me back to my original point.
If turrets can out DPS and Out Range you with boasters on and there is nothing but unterraformable flat ground between you and the turrets. How do you expect attackers to get close enough?
I can keep boasters offline until I need them to go online. Then when the base comes out of reinforcement, boasters online.. GG. Which points me back at: "Because if your base can't be destroyed in any way, then the system is broken."
Am I missing something?
I experienced shooting a small base that was circled in turrets. The not being able to see turrets thing got annoying fast because we couldn't figure out where the closest turrets were. Gropho pilots took 2 hits to the face and were at 10% health. Mesmers were useless because they didn't have range for ***. So our Blue pilots got stuck in counter offensive accounts which was 2 hours of twiddling thumbs. Admittedly I really miss trench warfare style gamma sieges were it took tactics and maneuverability and patience. I'd just figure this long into Gamma we could have a balanced attacking|defending system.
*Edit* We immediately employed the services of a detector/target marker.
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