Re: Gamma highways
Anni whats th magic number? 2 connections? (3 nodes total?)
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.
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Anni whats th magic number? 2 connections? (3 nodes total?)
Anni whats th magic number? 2 connections? (3 nodes total?)
i have a stable one with 4 sections -
zoom, is the range multiplier still the same? you have not yet implemented any ingame representation of that info
Yeah it would be nice to know that in some way. Currently you can only base it on the last energy output number.
4 sections lol..
its not the max though, and that highway has longer connections then currently possible (1km each, made before alf nerfed them down to 900m)
i will make a new test lane to proof my hungarian math* knowlege
3600 M stable? That's a bit low imo.
ok, did a test with T3 highway nodes on chalydor.
you can check out later at night if its still active from my base up to node 6, next to the "here Simmy" terminal
manually filled all nodes with energy transfers before activating, so i only get the active consumption, the the "filling" process. Then activated them one by one,
the 9 sections long "East Ville-Way" is stable up to end of section 6, aka 5400m.
Stable running at a cost of 15AP/s including the first node.
This length wont stabilize on its own after a power shortage.
5400M is acceptable but you have to fill them?
Maybe that's were I screwed up at.
did another test without filling them, and after a few hours the highway has stabilized itself.
you have to make sure that the first node gets 500AP every 5seconds.
because your master said you have more gamma base building experience the myself, i don't have to explain you how to ensure that, right
I fully understand how to power. TBH, I've built my base not using dev hacks and I'm almost certain I won't be using highways.
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