Topic: Teleport to Terminals ???
I'm sure this topic has come up before. I am equally sure that there would have been debate on both sides. And I'm puzzled why such an obviously useful feature is not implemented. Most games have the equivalent of a Hearthstone, well, EvE's Hearthstone is only activated upon death...
Advantages that I see may not represent the bigger picture:
1) we can turn assignments around more efficiently, rather than slogging slowly to and from from the assignments dots and the terminal.
2) It speeds up game play and solves the issue of boring slow trudging around convoluted maps.
For example, I wrote half this note while auto piloting to an assignment location. I ran the assignment, then finished this note while auto-trudging back to the terminal. Now, wouldn't it be more fun to have spent that time actually engaged in the game? I mean, I spend far more time getting to and from the action, compared to being in the action itself ...
So why can we not teleport directly to terminals or at least 500m away? At least on Alphas? Restrictions could be set on Betas and on Gammas when they come back. Or why are the terminals NOT part of the teleporter system to begin with, as in a "central node" ?
I'm just trying to understand why this limitation exists and why we must trudge all over the map wasting a lot of time that could be spent in the action, rather than meandering to and from the action.
Enlighten me please as I'm sure there is a reason other than "because the Devs say so."
Thanks and I appreciate your comments.