DEV Alf wrote:We 1. like the way of it as an effect, and with the masking debuff you have to move forward slowly, 2. but you can still sweep a large area while remain undetected
I'm going to explain in depth again how this debuff during detection cycles are going to work in game.
Part 2. Is a Lie.
For Offensive Purposes we can't sweep large Islands for multiple purposes.
First off anyone can stick a detector under the station and can see ANOTHER detection unit for 3K. 3000 M. Put a 3K circle around each outpost and gate then tell me how much room that leaves you?
Part 1, revisited.
Secondly a Detection Unit can see an unmasked Mech at 1.7K, while it sees the castel at 2.5K. That ives you an 800M oh *** moment so if your both moving in a similar manner than by the time detector sees each other again your spotted.
Thirdly, people use detection mods on their mechs in a fleet gang to avoid being flanked, or to give a secondly set of eyes with a group for mobility. This will no longer be used because It will be a beacon shining 3K away going "HERE WE ARE!"
- I am telling you now if you make this change you will remove offense detection from the game, because anyone who has effectively played with it will not use it.
Defense Detection units.
First part: The only use for detectors will be for gate scouts and station scouts.
-People using them to Ninja mine to scout for their op will no longer use them, why because someone else can see them at 3K.
-Jumping into a gate to scout an island running a load to a station will be a give away, why can see another Detector at 3K.
-What will the players use then? Passive detectors. Masked bots you can't see till 300~700 M but see you at 1100 +
The ONLY use for detectors will be under stations or gate scouts. No one will use them to sweep large areas, I promise you.
-We as a player base just wanted an overall reduction of detection. The masking debuff is not a good thing. I will no longer use a detector in this game because of this change.
--I want my EP back for detection Extension with this change.
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