Topic: New robot tree: Hacking/scavenging?
I had an idea.... How cool would it be to have a type of robot that specializes in thievery? Yes, it would be hated by many.... but it would serve as a spice to those players wishing to play more on the dark side but not fight..... much.
Concepts for Modules:
~mastermind type answers when making a guess on a container in exchange for steep accumulator usage~
~stealth until action performed, with restriction to other modules equipped, such as no weapons, harvesting, etc. Constant accum consumption~
~ability to see when a container is a dead player vs npc vs lock, etc, in exchange for moderate accum cons~
~allow for quick targeting of players for purposes of checking hp% only~ (for picking off corpse steals on the battlefield)
Concepts for counters to hacker/scavenger bot:
~module to further encrypt a container, adding digits to the hackers mastermind like module, giving you more time to kill them/empty the container/make a new one/etc ~
~destealth modules... like a geo scanner but to reveal stealth bots instead, possible EW~
The same can be done for extensions.... there's all kind of possibilities. Thoughts?