DEV Zoom wrote:So this is what I currently have in mind for facility points:
Alpha 1 main terminals:
All 0 (no change)
Alpha 1 outposts:
Current: 0~50 (higher on selected facilities)
New: 0~25
Alpha 2 main terminals:
Current: All 50
New: 25~50
Beta main terminals:
Current: All 50
New: 50~100
Beta outposts:
As you know the facilities here can be manually upgraded 3 times each, using a maximum of 10 points at the highest stability (1 point per 10 stability).
Currently the levels are: 0- 50-100-125
This would be changed to: 50-100-125-150
(Meaning even if you don't spend any upgrade points, all the outpost facilities are at 50)
That's a 25 pts increase for a 3 point investment, so with perfect-everything that should bring the value to 300 pts for a max producer at a Beta outpost right?
With spark removal and field terminal tax tied into the Outposts as income, that's a pretty decent incentive to use Beta outposts and allow neutrals to mission in your Outpost sector.
What I would suggest is making the "station income" more clear and concise, right now the only reason I know what percentage I will get back from repairing modules is because 3-4 years ago I asked one of you Devs about it. This should be public information displayed in-game, so people can make a more informed choice on how they're spending their station points, and perhaps spending station points can increase that return percentage? What do you think Zoom?
Another suggestion would be to look into how "station income" is displayed in the corp accounting page. For example, if CIR is allowing people to mission and dock in our station, it would be really great if we saw what facilities were being used - then we could increase the value of those facilities (for example, repair shop) and that way stimulate newbies and random people missioning around our outpost. Breaking down "station income" into a more clearer and concise display of where the money is coming from would be a great step forward.