Celebro wrote:Naismith wrote:Celebro wrote:Syndic: You out right, write off any new suggestions of increased 'defence' activity because it favours you, N+1 tactic still in effect; and that's the only way you want to play this game. Get those crucial SAPs, those that pose a threat to outpost ownership, then log out. Game on, and this will continue until something changes!.
We need more players out in the open fields to increase ganks, pvp etc. A link to the pve aspect of outpost ownership does not mean it's going to be a 5-hour daily grind this could be balanced accordingly, but with you as always no room for discussion. Right now most vets are filled to the brim on stuff there is no reason to fight for anything, just log-in bring more than your enemies log out and not getting exposed to any risks, who can blame you anyways, it the way the game has been designed.
Now you're getting all emotional and bothered.
N+1 tactic is in effect because of bad balancing which made EnWar and EWar worthless as force multipliers - a change campaigned for by your corp because we were murdering you with EWar and Ictus. Now we're murdering your Seth Mk2 spam with our Seth Mk2 spam.
Outpost capturing still works as intended, although it's now easier for us as a defender to hold our outposts since your corp campaigned another change that let us capture our own SAPs. Now we only have to waste 10 minutes instead of a whole hour.
http://blog.perpetuum-online.com/posts/ … usion-2-0/
"A. Remember that the system is gradual: you’ll be able to tell if you’re in trouble, and if your entire corp disappears for a day or two, you’re still in control. It’s by the end of the third or fourth day (depending on how quickly and how hard you were under attack) you’ll have a problem. You can interrupt a Snowball Effect with one capture, and if you honestly can’t field enough force at your Outpost to prevent even one enemy capture, you probably shouldn’t hold it right now. When everyone’s back and ready to fight, you can always take it back the same way you took it to begin with."
The bolded part is what you're having problems with. The bolded part is also the only real answer to your barrage of begging Zoom for outposts thinly masked as "suggestions".
Now you are just trying to change the subject with that ewar nonsense. I never requested it to be changed the way it has; and I am sure no players asked for these robot balancing changes , which were horrible.
The bolded part is what needs to be changed, and you keep defending the status quo post after post. I already said 'who can blame you' for playing the way you like. The issue is you won't look at the big picture, or it's not in your best interests, either way, stop forcing you views for your own agenda. The issue I have is not owning an outpost , it's about promoting more activity by rewarding them in doing so.
Risk vs reward is besides the point, if they give more rewards on beta right now what difference will that actually make? Hangers are already full, where is the reward for that? Bean counting?. There is also concerns that I bet Devs have thought about, which is power creep, this will effect the player gap, so basically you need to keep buffing betas to keep us happy just for a short while, then we are all back into square one.
There is my reasoning, as you can see there is no bias at all. You just keep on being the best at herding those cats to defend at a moments notice , and that's the gameplay you like, which is fair enough, although you can see by the numbers playing it's not very popular.
I'm not changing the subject, I'm argumenting that your suggestions are a continuation of your corporation flat-out begging the Devs for game mechanics that let you have an outpost. It's quite evident in the topics who in particular was asking for EWar and EnWar nerfs (Burial, Annihilator) and what corps they're from.
Let me quote myself here:
http://forums.perpetuum-online.com/post/101828/#p101828
"With these changes, Heavies become the go-to answer to everything since EWar and EnWar is the only thing that reliably neuters them."
Here's another blast from the past:
http://forums.perpetuum-online.com/post/101688/#p101688
"What is being stated in forums, tickets, whatever is that EWar is too strong against Heavy mechs. But that's what it is supposed to do, otherwise Heavy mechs have no counter in-game except more heavy mechs and more remote repair."
Read through a few topics and educate yourself before you try your hand at debating something.
As to the intrusion system, yes it's supposed to work the way it does so that a larger better equipped and more motivated corporation will in the long run, dominate and crush a smaller less motivated corporation like yours. The SAP system is designed around activity over a continual period of time, not "group up on weekends and go fight".
With field terminals and spark removal nobody can forsee how the metagame will change, except that people with a lot of combat accounts will be spreading them around to cover the world. That's the point you don't understand, it's not about maintaining a status quo - because there is no status quo, there is POE flat-out dominating everyone and everything - it's about avoiding huge wide-sweeping changes before the dust settles, in some panicked frenzy of fixing sh*t that maybe won't be broken post-patch.
And you & your corporation not being to capture an outpost is not something that needs to be fixed by Dev intervention. Sandboxes revolve around choices and consequences.
Stockpiles of assets evidently aren't a problem because if they were problematic then there would be a lot more PVP out there. Because all the vets are loaded and don't care about losing bots anymore right?
TL;DR
"We don't want an outpost anyway, but Zoom if you could... you know... help a brother out?"
What a joke.