Topic: QoL: Squad/Alliances
Instead of capping squad mission reward at 10 player, limit squad sizes to 10 agents, and split the current squad thing into two features:
Squad
limited to 10 player.
nexuses only buff within squad but some will have to be rebalanced to compensate for the lower max-number of agents
accumulator and hitpoints shared as now via squad list.
Alliance
is a "squad" built by corp-leaders.
For this, a new corp member flag will be created (eg. "task force member") that will add agents to the alliance chat that would replace the current 100+ member squad chat.
all members in a task force will be able to use any teleporter or fieldcontainer placed by other player of the alliance.
members of an alliance will not automatically share armor and accumulator status of agents not in same squad, but they will recieve that data on demand (if they have locked the target).
alliance members will be shown on map/landmark list with a seperate filter entry independant from relation settings.
the Alliance can set up a banner that is displayed next to their corp banner
Whining - It's amazing how fast your trivial concerns will disappear