Topic: Factory Levels have no effect on Material Efficiency for production
Short version: I tried three different CTs at factories with two different levels, and I get the same quantity of needed materials at both factories. This is broken, since Level 2 factories are supposed to be more efficient.
Details:
I have the following three CTs, with the following needed Qty. of materials at the following two factories:
My skills are:
Basic Production Efficiency at level 3.
The material ratio is 9% and the relation ratio is 7% at both factories.
Factory A: The Level 1 factory at the Asintec Alpha terminal
Item 1:
Laird CT, with 64% material efficiency
Qty. Needed:
Titanium - 2520
Plasteosine - 720
Isopropentol - 1296
Metachropin - 360
Item 2:
Small sonic energy CT, with 52% material efficienty
Qty. Needed:
Metachropin: 357
Priluminum: 357
Item 3:
Universal Harvester Charge CT, with 43% efficiency
Qty. Needed:
Titanium: 213
Plasteosine: 106
Isopropentol: 106
Factory B: The level 2 factory at Dari outpost.
The qtys needed for all three items above are the same!
I spent a half a million on getting the Laird CT done so that I could try something other than charges (since I thought it might be a problem with too few required quantities not being affected by the change in factories). I also travelled back and forth between the factories, and lost some more NIC by having to extract the CTs from factory A.
The in-game guides mention that factories with higher levels are more efficient, but this is not true in practice.
Also, another player confirmed the same behavior with Level 2 and Level 3 factories - he had the same material needs at both factories for the same production job.
Thanks!