Topic: Factory Levels have no effect on Material Efficiency for production

Short version: I tried three different CTs at factories with two different levels, and I get the same quantity of needed materials at both factories. This is broken, since Level 2 factories are supposed to be more efficient.

Details:

I have the following three CTs, with the following needed Qty. of materials at the following two factories:

My skills are:
Basic Production Efficiency at level 3.
The material ratio is 9% and the relation ratio is 7% at both factories.

Factory A: The Level 1 factory at the Asintec Alpha terminal

Item 1:
Laird CT, with 64% material efficiency
Qty. Needed:
Titanium - 2520
Plasteosine - 720
Isopropentol - 1296
Metachropin - 360

Item 2:
Small sonic energy CT, with 52% material efficienty
Qty. Needed:
Metachropin: 357
Priluminum: 357

Item 3:
Universal Harvester Charge CT, with 43% efficiency
Qty. Needed:
Titanium: 213
Plasteosine: 106
Isopropentol: 106


Factory B: The level 2 factory at Dari outpost.

The qtys needed for all three items above are the same!

I spent a half a million on getting the Laird CT done so that I could try something other than charges (since I thought it might be a problem with too few required quantities not being affected by the change in factories). I also travelled back and forth between the factories, and lost some more NIC by having to extract the CTs from factory A.

The in-game guides mention that factories with higher levels are more efficient, but this is not true in practice.

Also, another player confirmed the same behavior with Level 2 and Level 3 factories - he had the same material needs at both factories for the same production job.

Thanks!

Re: Factory Levels have no effect on Material Efficiency for production

factory efficiency = needs less time
material efficiency = nees less material

Its not a bug, its a feature. Working as intended.
Wording of the help will be changed, hopefully.

Forum Rule #5
Pyramid quoting, quoting excessive amounts of text or quoting without any senseful reply is forbidden. Only quote that is necessary to show what your reply refers to.

3 (edited by Rayna Von Savant 2010-12-09 19:39:00)

Re: Factory Levels have no effect on Material Efficiency for production

Recognizer wrote:

factory efficiency = needs less time
material efficiency = nees less material

Its not a bug, its a feature. Working as intended.
Wording of the help will be changed, hopefully.


I am talking about the Material efficiency, since it is the quantity required that does not change between the two different factories.

In game help text specifically states:

If you move the cursor over the icon of the facility you may see a level marker (I, II or III) after the facility's name. That marker defines the development level of this facility: level I has a relatively bad working efficiency, level III on the contrary works really efficiently. Search for the most economical solution by traveling between terminals!

So assuming that most economical refers to "uses least resources" (and not uses less time), it is a bug as reported. That said, I will run back to the factories and check on the time efficiency too.

EDIT: removed inappropriate text dissing helpful people.

Sorry if I am a little miffed.

4 (edited by Rayna Von Savant 2010-12-09 19:38:00)

Re: Factory Levels have no effect on Material Efficiency for production

I just check with the two factories, and you are right.

Laird:
level 1 factory: 8hr 57 mins 27 secs
level 2 factory: 7hs 12 min 57s

UHC:
Level 1 factory: 52min 39s
Level 2 factory: 42min 24s

SSEC:
Level 1 factory: 22min 9s
Level 2 factory: 17min 51s


So higher level factories only save you time, not materials needed.

In my humble opinion, you should think of changing it so that they use less quantities/resources.

In my not-so-humble opinion, you should update the help to read:

If you move the cursor over the icon of the facility you may see a level marker (I, II or III) after the facility's name. That marker defines the development level of this facility: level I has a relatively longer production time, level III on the contrary produces output much faster! Search for the most time-efficient factory facility by traveling between terminals!

Re: Factory Levels have no effect on Material Efficiency for production

Recognizer wrote:

factory efficiency = needs less time
material efficiency = nees less material

Its not a bug, its a feature. Working as intended.
Wording of the help will be changed, hopefully.

Forum Rule #5
Pyramid quoting, quoting excessive amounts of text or quoting without any senseful reply is forbidden. Only quote that is necessary to show what your reply refers to.

6 (edited by Gremrod 2010-12-09 23:37:14)

Re: Factory Levels have no effect on Material Efficiency for production

Rayna Von Savant wrote:

I just check with the two factories, and you are right.

Laird:
level 1 factory: 8hr 57 mins 27 secs
level 2 factory: 7hs 12 min 57s

UHC:
Level 1 factory: 52min 39s
Level 2 factory: 42min 24s

SSEC:
Level 1 factory: 22min 9s
Level 2 factory: 17min 51s


So higher level factories only save you time, not materials needed.

In my humble opinion, you should think of changing it so that they use less quantities/resources.

In my not-so-humble opinion, you should update the help to read:

If you move the cursor over the icon of the facility you may see a level marker (I, II or III) after the facility's name. That marker defines the development level of this facility: level I has a relatively longer production time, level III on the contrary produces output much faster! Search for the most time-efficient factory facility by traveling between terminals!

The cost to install the job are different between the facility levels too.

John 3:16 - Timothy 2:23