Arga wrote:Martha Stuart wrote:From a battlefield standpoint its one and the same. If you are fighting a group of 6 people, you jam out 2 of them. You are now effectively fighting 4 opponents. Whether they are dead or not, you have removed/dimisnished the opponent by 2. So for all intents and purposes its one and the same. After 6 months of play losing equipment means nothing, losing a fight means everything.
And here it is.
6 go out roaming in all combat bots, while group 2 goes out with combat and EW, can't have that, make it balanced so that it's 6 combat bots against 4 combat bots, and 2 EW along for fodder.
I'm not saying nerf the EW into uselessness and I have yet to read anyone suggesting that, so you are crying wolf on that one. I have a zenith pilot and I don't want it to become useless either, i'm just saying BALANCE them. Right now a zenith mkII can achieve a range of 760m+ with a 100% jam chance on a heavy with 1 Tuner, and can fire through terrain, that is not even considering adding in suppression. You should not have to break a build to counter a Zenith. Adding 3-4 ECCMS to a heavy completely destroys its purpose. This is extremely overpowered. Shorten the range, lower the hit chance, whatever solves it but keeps them useful. What we are trying to point out is that in EVERY category zenith/vaga reign supreme. Speed, range, hit chances, effectiveness, mobility, and LOS. It wins in EVERY category except DPS and tank.
Your point about the Zenith taking 1 volley from a heavy is not even relevant because a tyro/ictus/gropho with its shield down is just as squishy, and these are bots that are fighting on the front lines. The tyro/gropho has to drop its shields to shoot, which is not true for the EW bots.