Arga wrote:Line wrote:After a patch, you'll probably get some non-significant OPs that we will not gonna protect anymore.
This statement alone sums up the whole arguement, and that is exactly why SpT was broken, you COULD protect some OP that you didn't really even want because it was easy to do so.
The over arcing point of all of this is that people kept screaming that it will increase PVP. It will in fact decrease it, because now we are going to be defending fewer stations then we were before. The useless islands will be completely written off. The only way this will not occur is if there is an influx of returning or new players to take up the unused stations and space. <--- this wont happen FYI
This change wont help PVP, it will make PVP harder to come by, because now, you have to weigh the option of going on a roam to some OP that will take 20-30 mins to get to, with a significantly higher chance of no one being there to defend it. The losing side, will still *** and moan because we will still be able to spark into the stations we want, and engage them.
This is all pointless talking now anyway because the patch is coming. But, I will say what everyone is hoping for, will not occur. What is going to happen, is people like 62nd (or whatever the hell you call yourselves now) will come for about a month. Take a station no one is defending. Get utterly slaughtered when we come for PVP, (they don't have Syndic to come to there rescue this time), and leave again. Then, one of the major powers (Most likely our alliance, because there isn't really anyone with the competence to take and hold stations against a sustained assault by our side) will take it back and we will be in the same position we are now, except the people who do remain will now have to walk everywhere.
I'm not trying to be a D***, but honestly if the opposing force didn't have the strength to take a station before, what has really changed? you will still be at a MASSIVE numerical disadvantage, and you will also be at a material disadvantage, because as everyone knows, for the last 6 months or alliance has basically done nothing but mine/harvest/produce for the day (If it ever came) when a major power would come back to challenge us.
So has anything really changed besides the fact that we now have to spend far more time in the insanely boring, eye bleeding tedium part of the game, instead of the fun rewarding part?